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ssao

https://static.github-zh.com/github_avatars/keijiro?size=40

SSAO image effect from Microsoft MiniEngine, ported to Unity.

C# 510
8 年前
https://static.github-zh.com/github_avatars/nvpro-samples?size=40

optimized screen-space ambient occlusion, cache-aware hbao

C++ 369
2 年前
https://static.github-zh.com/github_avatars/AmplifyCreations?size=40

Full source-code for Amplify Occlusion plugin for Unity

C# 298
1 年前
https://static.github-zh.com/github_avatars/neon-age?size=40

Amplify Occlusion V2 ported to URP 2022.2

C# 171
3 年前
https://static.github-zh.com/github_avatars/nustxujun?size=40

a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习

C++ 24
6 年前
https://static.github-zh.com/github_avatars/RazielXT?size=40

Experimental Dx12 engine with Voxel cone tracing for realtime GI

C++ 12
7 天前
https://static.github-zh.com/github_avatars/topfs2?size=40
C++ 11
5 年前
https://static.github-zh.com/github_avatars/azer89?size=40

A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.

C++ 9
1 年前
https://static.github-zh.com/github_avatars/Minghou-Lei?size=40

一种屏幕空间环境光屏蔽(Screen Space Ambient Occlusion, SSAO)的技术实现,unity版本为2019.4.21f1c

C# 9
5 年前
https://static.github-zh.com/github_avatars/shabaazxh?size=40

Simple Vulkan toy renderer demonstrating some popular AO methods used in real-time rendering. Crytek SSAO, HBAO and Alchemy AO

C++ 8
2 个月前
https://static.github-zh.com/github_avatars/Minghou-Lei?size=40

Add SSAO support when using deferred rendering for unity 2020 URP

Mathematica 8
4 年前
https://static.github-zh.com/github_avatars/Minghou-Lei?size=40

在unity 2019.4.21f1c1中使用URP实现的SSAO效果,仅作技术演示

C# 7
5 年前
https://static.github-zh.com/github_avatars/ExtinctionHD?size=40

Render engine with deferred shading based on Vulkan API

C++ 7
5 年前
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