A game engine with an emphasis on real-time cutting-edge solutions
SSAO image effect from Microsoft MiniEngine, ported to Unity.
OpenGL C++ Graphics Engine
Full source-code for Amplify Occlusion plugin for Unity
DirectX 11 Renderer written in C++11
Game engine playground.
C++ CPU Software-Rasterizer
A physically based mesh renderer named Ada Path Tracer based on Taichi lang
a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习
Physically based rendering in c++ and OpenGL
Experimental Dx12 engine with Voxel cone tracing for realtime GI
A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
一种屏幕空间环境光屏蔽(Screen Space Ambient Occlusion, SSAO)的技术实现,unity版本为2019.4.21f1c
Add SSAO support when using deferred rendering for unity 2020 URP
Learning SSAO
Render engine with deferred shading based on Vulkan API