A game engine with an emphasis on real-time cutting-edge solutions
OpenGL C++ Graphics Engine
SSAO image effect from Microsoft MiniEngine, ported to Unity.
Full source-code for Amplify Occlusion plugin for Unity
DirectX 11 Renderer written in C++11
Game engine playground.
C++ CPU Software-Rasterizer
A physically based mesh renderer named Ada Path Tracer based on Taichi lang
a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习
Experimental Dx12 engine with Voxel cone tracing for realtime GI
Physically based rendering in c++ and OpenGL
A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
Learning SSAO
一种屏幕空间环境光屏蔽(Screen Space Ambient Occlusion, SSAO)的技术实现,unity版本为2019.4.21f1c
Simple Vulkan toy renderer demonstrating some popular AO methods used in real-time rendering. Crytek SSAO, HBAO and Alchemy AO
Add SSAO support when using deferred rendering for unity 2020 URP
Render engine with deferred shading based on Vulkan API