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集合主题趋势排行榜
#

ssao

Website
Wikipedia
PanosK92/SpartanEngine
https://static.github-zh.com/github_avatars/PanosK92?size=40
PanosK92 / SpartanEngine

A game engine with an emphasis on real-time cutting-edge solutions

游戏引擎bullet-physicsimguiOpen SourceC++enginespartantaassrbsdfshadow-mappingd3d12livestreambindlesscar-simulationecsvulkanfsrglobal-illuminationssao
C++ 2.64 k
2 天前
https://static.github-zh.com/github_avatars/keijiro?size=40
keijiro / MiniEngineAO

SSAO image effect from Microsoft MiniEngine, ported to Unity.

Unitygraphicsshaderssao
C# 510
8 年前
https://static.github-zh.com/github_avatars/hotstreams?size=40
hotstreams / limitless-engine

OpenGL C++ Graphics Engine

graphics-engineOpenGL3Dpbrbloom游戏开发ssaoMaterial Designeffectslightingshadowsmodelsssrgltfgltf-loader
C++ 506
3 天前
https://static.github-zh.com/github_avatars/nvpro-samples?size=40
nvpro-samples / gl_ssao

optimized screen-space ambient occlusion, cache-aware hbao

OpenGLssaoNvidia
C++ 366
2 年前
https://static.github-zh.com/github_avatars/AmplifyCreations?size=40
AmplifyCreations / AmplifyOcclusion

Full source-code for Amplify Occlusion plugin for Unity

shaderssaoUnity
C# 289
1 年前
https://static.github-zh.com/github_avatars/vilbeyli?size=40
vilbeyli / VQEngine-Legacy

DirectX 11 Renderer written in C++11

rendererlightingpbr-shadingssaoenginedirectx-11gpupbrassimpbloommultithreadinglightshadowscene
C++ 285
5 年前
https://static.github-zh.com/github_avatars/furkansarihan?size=40
furkansarihan / enigine

Game engine playground.

OpenGL游戏引擎OpenALbullet-physicsimguiparticle-systempbrpbr-shadingragdollssaobloom3d-game-engine
C++ 181
4 个月前
https://static.github-zh.com/github_avatars/neon-age?size=40
neon-age / AmplifyOcclusion-URP

Amplify Occlusion V2 ported to URP 2022.2

post-processingssaoUnityurp
C# 171
3 年前
https://static.github-zh.com/github_avatars/nikolausrauch?size=40
nikolausrauch / software-rasterizer

C++ CPU Software-Rasterizer

computer-graphicsC++shadow-mappingOpenGLssaophysically-based-renderingcel-shading
C++ 67
2 年前
https://static.github-zh.com/github_avatars/Enigmatisms?size=40
Enigmatisms / AdaPT

A physically based mesh renderer named Ada Path Tracer based on Taichi lang

global-illuminationpath-tracingraytracingtaichirendererray-tracinggpugraphicsphysically-based-renderingrenderingrendering-3d-graphicsssao
Python 59
7 个月前
https://static.github-zh.com/github_avatars/nustxujun?size=40
nustxujun / Portable

a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习

pbrd3d11ssrhdrssaotaavoxelparallaxtiledFramer Motiontracingscatteringvolumetriclightshadow
C++ 24
6 年前
https://static.github-zh.com/github_avatars/topfs2?size=40
topfs2 / shadow-swan

Physically based rendering in c++ and OpenGL

OpenGLphysically-based-renderingssaoshadow-mapping
C++ 11
4 年前
https://static.github-zh.com/github_avatars/RazielXT?size=40
RazielXT / AaEngine

Experimental Dx12 engine with Voxel cone tracing for realtime GI

C++global-illuminationdirectx12ssaossrdlss
C++ 11
5 个月前
https://static.github-zh.com/github_avatars/azer89?size=40
azer89 / SimpleOpenGL

A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.

computer-graphicsOpenGLphysically-based-renderingssao
C++ 9
1 年前
https://static.github-zh.com/github_avatars/Minghou-Lei?size=40
Minghou-Lei / SSAO-Demo

一种屏幕空间环境光屏蔽(Screen Space Ambient Occlusion, SSAO)的技术实现,unity版本为2019.4.21f1c

Unityssaographics
C# 9
4 年前
https://static.github-zh.com/github_avatars/moonwho101?size=40
moonwho101 / DungeonStompDirectX12

Dungeon Stomp is a DirectX12 3D dungeon game.

directx12shadersgamed3d12ssaodirect3ddungeondirectxdirectx-12normalmaphlslxaudio2pbr游戏开发
C++ 8
1 天前
https://static.github-zh.com/github_avatars/Minghou-Lei?size=40
Minghou-Lei / Deferred-Rendering-SSAO-in-unity-URP

Add SSAO support when using deferred rendering for unity 2020 URP

Unityurpssao
Mathematica 8
4 年前
https://static.github-zh.com/github_avatars/logic-three-body?size=40
logic-three-body / SSAO_Learn

Learning SSAO

C#computer-graphicsreal-time-renderingssaoUnityunity-shadercg
ShaderLab 8
3 年前
https://static.github-zh.com/github_avatars/Minghou-Lei?size=40
Minghou-Lei / SSAO-in-URP

在unity 2019.4.21f1c1中使用URP实现的SSAO效果,仅作技术演示

Unityssaographics
C# 7
4 年前
https://static.github-zh.com/github_avatars/ExtinctionHD?size=40
ExtinctionHD / VulkanScene

Render engine with deferred shading based on Vulkan API

vulkangraphics-engineshadersssao
C++ 7
5 年前
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