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集合主题趋势排行榜
#

pbr

Website
Wikipedia
https://static.github-zh.com/github_avatars/google?size=40
google / filament

#安卓#Filament 是一款用C++开发的实时物理渲染引擎,主要针对Android和IOS,同时支持Windows, Linux, macOS, 以及 WebGL2

pbrgraphics3Dreal-timeAndroidOpenGLopengl-esvulkanwebglWebAssemblymetalgltfgltf-viewer
C++ 18.55 k
2 天前
turanszkij/WickedEngine
https://static.github-zh.com/github_avatars/turanszkij?size=40
turanszkij / WickedEngine

3D engine with modern graphics

directx12vulkanLuagltfraytracingentity-component-systemaudioinputpbrvrmfbxjolt-physics游戏引擎global-illumination
C 6.31 k
14 小时前
https://static.github-zh.com/github_avatars/DiligentGraphics?size=40
DiligentGraphics / DiligentEngine

A modern cross-platform low-level graphics library and rendering framework

游戏开发OpenGLopengl-esgraphics-enginevulkand3d11d3d12vulkan-game-enginerenderergraphics-programminggraphics-libraryrendering3d-enginedirectxdirectx11directx12pbrraytracingray-tracing
Batchfile 3.9 k
15 天前
https://static.github-zh.com/github_avatars/FRRouting?size=40
FRRouting / frr

The FRRouting Protocol Suite

Routing (disambiguation)Networkbgpripripngospfis-isPIMmsdpldpnhrpmplsevpneigrpBabelpbrvrrp
C 3.7 k
2 天前
zauonlok/renderer
https://static.github-zh.com/github_avatars/zauonlok?size=40
zauonlok / renderer

A shader-based software renderer written from scratch in C89

C3Dgraphicsgraphics-programmingrenderingsoftware-renderingcross-platformfrom-scratchpbrshaders
C 2.6 k
4 年前
QianMo/PBR-White-Paper
https://static.github-zh.com/github_avatars/QianMo?size=40
QianMo / PBR-White-Paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

pbrebookphysically-based-rendering游戏开发white-papershaderreal-time-rendering
1.93 k
6 年前
https://static.github-zh.com/github_avatars/ray-cast?size=40
ray-cast / ray-mmd

🎨 The project is designed to create a physically-based rendering at mikumikudance.

mmepbr
HLSL 1.77 k
1 年前
https://static.github-zh.com/github_avatars/Nadrin?size=40
Nadrin / PBR

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

physically-based-renderingpbrOpenGLd3d11d3d12vulkangraphics
C++ 1.44 k
4 年前
kanition/pbrtbook
https://static.github-zh.com/github_avatars/kanition?size=40
kanition / pbrtbook

pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation

renderinggraphicstheorybook中文教程pbrphysically-based-rendering
TeX 1.21 k
2 个月前
keith2018/SoftGLRender
https://static.github-zh.com/github_avatars/keith2018?size=40
keith2018 / SoftGLRender

Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison

3Dgraphicsrasterizationrendererrendering-pipelinesoftware-rendererrenderingsoft-rendererpbrrendering-engineshaderOpenGLcomputer-graphicsC++rasterizersoftware-rendering教程spirvvulkan
C++ 1.08 k
1 年前
https://static.github-zh.com/github_avatars/SaschaWillems?size=40
SaschaWillems / Vulkan-glTF-PBR

Physical based rendering with Vulkan using glTF 2.0 models

vulkanpbrgltfgltf2
C++ 1.06 k
4 天前
https://static.github-zh.com/github_avatars/Illation?size=40
Illation / ETEngine

#编辑器#Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14

游戏引擎real-time-renderingpbrOpenGLresource-managergtkmmecsecs-frameworkentity-component-systemdata-oriented-design游戏开发3D3d-game-engineeditordata-drivenC++
C++ 791
1 年前
https://static.github-zh.com/github_avatars/Ubpa?size=40
Ubpa / RenderLab

App of RTR, PTR and Editor

QtC++rasterraytracerpbr
C++ 790
3 年前
https://static.github-zh.com/github_avatars/njbrown?size=40
njbrown / texturelab

Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator

ElectronVue.jsgolden-layoutprocedural-generationpbrUnity
TypeScript 768
8 个月前
https://static.github-zh.com/github_avatars/KTStephano?size=40
KTStephano / StratusGFX

Realtime 3D rendering engine

游戏开发graphicsLinuxrenderingWindowsgraphics-3dgraphics-enginegraphics-programminggraphics-renderingrendering-3d-graphicsrendering-engine3Dcomputer-graphicsOpenGLpbrglobal-illumination
C++ 753
4 天前
https://static.github-zh.com/github_avatars/RavEngine?size=40
RavEngine / RavEngine

A fast C++23 3D game engine for modern devices, with wide platform support

游戏引擎游戏开发metaldirectxvulkanecscmakeshaders3d-engineanimation-3dmultiplayermultithreadingspatial-audioSVGgraphics-enginecpp23pbr
C++ 739
7 天前
https://static.github-zh.com/github_avatars/steaklive?size=40
steaklive / EveryRay-Rendering-Engine

Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping

renderinggraphics3Dglobal-illuminationdirectx-11pbr游戏引擎rendering-engineshadersgpu-programmingdirectx-12
C++ 692
1 年前
https://static.github-zh.com/github_avatars/vilbeyli?size=40
vilbeyli / VQEngine

Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support

directx12renderermultithreadinghlslenginegpurealtimeC++d3d12directxgraphics-programminggraphicshdrpbrbrdf3D
C++ 667
3 天前
https://static.github-zh.com/github_avatars/harfang3d?size=40
harfang3d / harfang3d

HARFANG 3D source code public repository

3DrealtimeC++虚拟现实pbrPhysicsPythonLuaOpenGLopenglesdirectxvulkan游戏引擎
C++ 616
2 年前
https://static.github-zh.com/github_avatars/tordanik?size=40
tordanik / OSM2World

converter that creates three-dimensional models of the world from OpenStreetMap data

OpenStreetMap3D3d-tilesgltfpbrwavefront-obj
Java 614
3 个月前
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