A game engine with an emphasis on real-time cutting-edge solutions
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Rendergraph-based DirectX12 graphics engine
My toy engine, mainly for rendering experiment and prototyping.
Miku fan-made free MikuMikuDacne renderer
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.
A very basic bindless rendering setup with DirectX 12 & SM 6.6
rendersi1 is a personal renderer for demo purpose, easy to use and maintain.
basically kube-forwarder written in java
Real-time vulkan 1.4 renderer (C++20): 100% bindless, PBR + IBL and modern design.
🚫 Prevent AI agent failures by validating data against generated standards with ADRI's simple decorator for robust data handling.
🌐 Build secure, high-performance mesh networks in Rust for reliable communication across distributed systems with up to one million nodes.