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bindless

https://static.github-zh.com/github_avatars/Pjbomb2?size=40
C# 934
1 天前
https://static.github-zh.com/github_avatars/zhaijialong?size=40

My toy engine, mainly for rendering experiment and prototyping.

C++ 305
2 个月前
https://static.github-zh.com/github_avatars/azer89?size=40

🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!

C++ 103
1 年前
https://static.github-zh.com/github_avatars/Delt06?size=40

🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.

C# 65
9 个月前
https://static.github-zh.com/github_avatars/DDreher?size=40

A very basic bindless rendering setup with DirectX 12 & SM 6.6

C++ 10
2 年前
https://static.github-zh.com/github_avatars/a3st?size=40

Graphics engine that written in modern C++

C++ 5
7 天前
https://static.github-zh.com/github_avatars/azer89?size=40
C++ 4
1 年前
https://static.github-zh.com/github_avatars/wai3aa1sam?size=40

rendersi1 is a personal renderer for demo purpose, easy to use and maintain.

C++ 2
6 天前
https://static.github-zh.com/github_avatars/KowalczykBartek?size=40
Java 0
8 个月前
https://static.github-zh.com/github_avatars/Jwill724?size=40

Real-time vulkan 1.4 renderer (C++20): 100% bindless, PBR + IBL and modern design.

C++ 0
1 个月前
https://static.github-zh.com/github_avatars/Emmanuel135817?size=40

🚫 Prevent AI agent failures by validating data against generated standards with ADRI's simple decorator for robust data handling.

Python 0
21 小时前
https://static.github-zh.com/github_avatars/PenPenChew?size=40

🌐 Build secure, high-performance mesh networks in Rust for reliable communication across distributed systems with up to one million nodes.

Rust 0
21 小时前
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