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physically-based-rendering

xelatihy/yocto-gl
https://static.github-zh.com/github_avatars/xelatihy?size=40
C++ 2.89 k
2 年前
AcademySoftwareFoundation/MaterialX
https://static.github-zh.com/github_avatars/AcademySoftwareFoundation?size=40

MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

C++ 2.06 k
5 天前
QianMo/PBR-White-Paper
https://static.github-zh.com/github_avatars/QianMo?size=40

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

1.95 k
6 年前
https://static.github-zh.com/github_avatars/Nadrin?size=40

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

C++ 1.47 k
4 年前
kanition/pbrtbook
https://static.github-zh.com/github_avatars/kanition?size=40

pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation

TeX 1.24 k
24 天前
https://static.github-zh.com/github_avatars/wahn?size=40

Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...

Rust 826
2 年前
https://static.github-zh.com/github_avatars/ange-yaghi?size=40
C++ 787
4 年前
https://static.github-zh.com/github_avatars/AcademySoftwareFoundation?size=40

Specification and reference implementation for the OpenPBR Surface shading model

CSS 627
2 个月前
https://static.github-zh.com/github_avatars/AuburnSounds?size=40

Make VST2 / VST3 / AU / AAX / CLAP / LV2 / FLP plug-ins for Linux/macOS/Windows, using D.

D 524
16 天前
https://static.github-zh.com/github_avatars/pezcode?size=40
C++ 458
3 年前
https://static.github-zh.com/github_avatars/Nadrin?size=40

Vulkan RTX path tracer with a declarative ES7-like scene description language.

C++ 442
6 年前
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