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集合主题趋势排行榜
#

physically-based-rendering

Website
Wikipedia
f3d-app/f3d
https://static.github-zh.com/github_avatars/f3d-app?size=40
f3d-app / f3d

Fast and minimalist 3D viewer.

stl-viewergltf-viewervtk3d-viewerraytracingphysically-based-renderingvolume-renderingcommand-line-tool3Dgraphicsgltfrenderingstepfbxdxfglbusd
C++ 3.52 k
4 天前
xelatihy/yocto-gl
https://static.github-zh.com/github_avatars/xelatihy?size=40
xelatihy / yocto-gl

Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

path-tracergltfgraphicsphysically-based-renderingcomputer-graphicsrenderingpath-tracingC++3D
C++ 2.87 k
1 年前
Overload-Technologies/Overload
https://static.github-zh.com/github_avatars/Overload-Technologies?size=40
Overload-Technologies / Overload

3D game engine with lua scripting

游戏引擎3Drendering-engine游戏开发C++imguiLuaOpenGLWindowsgraphicsphysically-based-rendering3d-enginegraphics-engine
C++ 2.24 k
2 天前
AcademySoftwareFoundation/MaterialX
https://static.github-zh.com/github_avatars/AcademySoftwareFoundation?size=40
AcademySoftwareFoundation / MaterialX

MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

computer-graphics3Dvfxphysically-based-renderingreal-time-renderingmaterialx
C++ 2 k
5 天前
QianMo/PBR-White-Paper
https://static.github-zh.com/github_avatars/QianMo?size=40
QianMo / PBR-White-Paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

pbrebookphysically-based-rendering游戏开发white-papershaderreal-time-rendering
1.93 k
6 年前
https://static.github-zh.com/github_avatars/Angelo1211?size=40
Angelo1211 / HybridRenderingEngine

#学习与技能提升#Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

rendering-engine3DprototypeOpenGLphysically-based-renderinggraphics-programmingSimple DirectMedia LayerC++graphicsshaderslearningrendering-pipelinetriangles
C++ 1.46 k
3 年前
https://static.github-zh.com/github_avatars/Nadrin?size=40
Nadrin / PBR

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

physically-based-renderingpbrOpenGLd3d11d3d12vulkangraphics
C++ 1.44 k
4 年前
kanition/pbrtbook
https://static.github-zh.com/github_avatars/kanition?size=40
kanition / pbrtbook

pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation

renderinggraphicstheorybook中文教程pbrphysically-based-rendering
TeX 1.21 k
2 个月前
https://static.github-zh.com/github_avatars/wahn?size=40
wahn / rs_pbrt

Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...

Rustrenderinggraphicsraytracerphysically-based-rendering
Rust 823
1 年前
https://static.github-zh.com/github_avatars/ange-yaghi?size=40
ange-yaghi / manta-ray

An open source physically based renderer.

ray-tracernode-graphrendererphysically-based-rendering
C++ 777
4 年前
https://static.github-zh.com/github_avatars/Angelo1211?size=40
Angelo1211 / SoftwareRenderer

#学习与技能提升#Software rendering engine with PBR. Built from scratch on C++.

rendering-engine3Dprototypesoftware-renderingphysically-based-renderingparallelizationrasterizationgraphicsSimple DirectMedia LayerC++graphics-programmingshaderslearningrendering-pipeline
C++ 672
4 年前
https://static.github-zh.com/github_avatars/AcademySoftwareFoundation?size=40
AcademySoftwareFoundation / OpenPBR

Specification and reference implementation for the OpenPBR Surface shading model

physically-based-renderingcomputer-graphicsmaterialxreal-time-renderingvfx3D
CSS 575
5 天前
https://static.github-zh.com/github_avatars/AuburnSounds?size=40
AuburnSounds / Dplug

Make VST2 / VST3 / AU / AAX / CLAP / LV2 / FLP plug-ins for Linux/macOS/Windows, using D.

dspaudio-pluginaudio-processingvstaudio-libraryphysically-based-renderingaaxvst3lv2audio-unitpbr-shading
D 517
1 个月前
https://static.github-zh.com/github_avatars/Ershany?size=40
Ershany / Arcane-Engine

3D C/C++ Game Engine - Created By Brady Jessup

OpenGL3Dphysically-based-renderinggraphics-programminggraphics-engineC++glslhdrenginegame游戏引擎
C++ 517
2 个月前
https://static.github-zh.com/github_avatars/pezcode?size=40
pezcode / Cluster

Clustered shading implementation with bgfx

physically-based-renderingpbrhdrshadersgraphics
C++ 452
3 年前
https://static.github-zh.com/github_avatars/Nadrin?size=40
Nadrin / Quartz

Vulkan RTX path tracer with a declarative ES7-like scene description language.

raytracingpath-tracingrtxQtqt3dphysically-based-renderingvulkangraphicspbrqml
C++ 440
6 年前
https://static.github-zh.com/github_avatars/ekzhang?size=40
ekzhang / rpt

A physically-based path tracer

path-tracinggraphicsrenderingphysically-based-renderingRust3Dglobal-illumination
Rust 423
3 年前
https://static.github-zh.com/github_avatars/AntonPalmqvist?size=40
AntonPalmqvist / physically-based-api

A database of physically based values for CG artists.

3Dcomputer-graphicsphysically-based-renderingrendering游戏开发虚幻引擎materialxusdvfxpbrreal-time-rendering
JavaScript 421
21 天前
https://static.github-zh.com/github_avatars/alipbcs?size=40
alipbcs / ZetaRay

Real-time Direct3D 12 path tracer

gpugraphicsrenderingC++directxhlsldxrpath-tracingray-tracinggltfimguiphysically-based-rendering
C++ 348
1 个月前
https://static.github-zh.com/github_avatars/qiutang98?size=40
qiutang98 / flower

Miku fan-made free MikuMikuDacne renderer

ssrgameenginegraphics-enginephysically-based-renderingvulkanvulkan-game-enginefsr2
C 283
4 个月前
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