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raytracing

gkjohnson/three-mesh-bvh
https://static.github-zh.com/github_avatars/gkjohnson?size=40

A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.

JavaScript 2.95 k
8 天前
ekzhang/graphics-workshop
https://static.github-zh.com/github_avatars/ekzhang?size=40
GLSL 2.13 k
4 年前
https://static.github-zh.com/github_avatars/erichlof?size=40

Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer...

GLSL 2.09 k
20 天前
0beqz/realism-effects
https://static.github-zh.com/github_avatars/0beqz?size=40

SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism

Roff 1.61 k
2 年前
gkjohnson/three-gpu-pathtracer
https://static.github-zh.com/github_avatars/gkjohnson?size=40
JavaScript 1.59 k
3 个月前
https://static.github-zh.com/github_avatars/nvpro-samples?size=40

Ray tracing examples and tutorials using VK_KHR_ray_tracing

C++ 1.57 k
21 天前
https://static.github-zh.com/github_avatars/POV-Ray?size=40

The Persistence of Vision Raytracer (POV-Ray)

C++ 1.43 k
9 个月前
mikeroyal/Unreal-Engine-Guide
https://static.github-zh.com/github_avatars/mikeroyal?size=40
C++ 1.34 k
3 个月前
nvpro-samples/vk_mini_path_tracer
https://static.github-zh.com/github_avatars/nvpro-samples?size=40

A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.

C++ 1.22 k
1 年前
https://static.github-zh.com/github_avatars/NVlabs?size=40
Jupyter Notebook 1.12 k
3 个月前
https://static.github-zh.com/github_avatars/lighttransport?size=40

NanoRT, single header only modern ray tracing kernel.

C++ 1.11 k
1 个月前
https://static.github-zh.com/github_avatars/madmann91?size=40

A modern C++ BVH construction and traversal library

C++ 1.09 k
3 个月前
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