A game engine with an emphasis on real-time cutting-edge solutions
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
Physically based path tracer made in Vulkan.
Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimized for Metal.
Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU
A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
SCATMECH: Polarized light scattering C++ class library
Game and Media Technology MSc at Utrecht University (2020)
An interactive GPU path tracer from scratch written in C++ using CUDA and OpenGL
A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.
RenderToy is an experimental path tracing rendering library for academic purposes.
a simple physically based rendering renderer.
A lightweight, portable and powerful pathtracer
MIS (Multiple importance sampling) and hair bsdf implementation built on top of Yocto/GL
3 flavors of path tracing renderers, one adapted from course with prof. Greg Turk
This script converts from Principled BSDF to MSFS Material Params in Blender, for use with Microsoft Flight Simulator GLTF Exporter