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cel-shading

https://static.github-zh.com/github_avatars/JasonMa0012?size=40
Python 611
14 天前
https://static.github-zh.com/github_avatars/Delt06?size=40

🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.

C# 537
1 年前
https://static.github-zh.com/github_avatars/Delt06?size=40

🌔 Toon shader for Unity's Universal Render Pipeline.

ShaderLab 448
2 年前
https://static.github-zh.com/github_avatars/daniel-ilett?size=40

A collection of shaders used to demonstrate cel-shading in Unity.

ShaderLab 70
6 年前
https://static.github-zh.com/github_avatars/lvoxx?size=40

This Toon Shader for Blender is designed to be compatible with cross-toon materials. It has been implemented and evolved from aVersionOfReality's Toon Shader.

Python 52
10 小时前
https://static.github-zh.com/github_avatars/martinRenou?size=40

3D Chess game based on OpenGL and Stockfish using cel-shading

C++ 18
6 年前
https://static.github-zh.com/github_avatars/fr4ct1ons?size=40

Cel-Shaded Render Pipeline: A custom Scriptable Render Pipeline for Unity that focuses on cel-shading instead of PBR

ShaderLab 10
5 年前
https://static.github-zh.com/github_avatars/limkarlkenji?size=40
ShaderLab 8
4 年前
https://static.github-zh.com/github_avatars/Delt06?size=40

A small scene showcasing some of the capabilities of URP Toon Shader.

7
3 年前
https://static.github-zh.com/github_avatars/kevinaristotle?size=40
ShaderLab 6
6 年前
https://static.github-zh.com/github_avatars/Pyohya?size=40

RoiToon : Unity URP Toon shader (Demo)

ShaderLab 5
6 个月前
https://static.github-zh.com/github_avatars/s1pierro?size=40

A little cartoon chess board. Using svg / css / js to perform soft cel-shaded 3d graphics. No WebGL needed here !

JavaScript 3
8 年前
https://static.github-zh.com/github_avatars/nikolausrauch?size=40
C++ 2
1 年前
https://static.github-zh.com/github_avatars/AleFeng?size=40

Unity2021.3LTS(URP 12.x)に基づいて開発されたNPRのレンダリングパイプラインとシェーダー。NPR toon lit shader based on Unity2021.3LTS(URP 12.x).

C# 2
1 年前
https://static.github-zh.com/github_avatars/GodVenn?size=40

A 3D game engine built "from scratch" in openGL, featured through an interactive exploration of a procedurally generated snowy terrain with various visual effects mainly created through GLSL shaders.

C++ 1
4 年前
https://static.github-zh.com/github_avatars/Sciesce?size=40

FPS Battle Royal and cel-shading, shader and material exploration project in UE5.

C++ 1
9 个月前
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