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集合主题趋势排行榜
#

real-time-rendering

Website
Wikipedia
NVlabs/instant-ngp
https://static.github-zh.com/github_avatars/NVlabs?size=40
NVlabs / instant-ngp

#计算机科学#Instant neural graphics primitives: lightning fast NeRF and more

神经网络机器学习CUDAnerfcomputer-graphics机器视觉3d-reconstructionsigned-distance-functionsfunction-approximationreal-timerealtimereal-time-rendering
Cuda 16.67 k
5 个月前
QianMo/Game-Programmer-Study-Notes
https://static.github-zh.com/github_avatars/QianMo?size=40
QianMo / Game-Programmer-Study-Notes

#博客#⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

游戏开发notesgame-developing-notesbooksstudy-notesgraphicsrealtime-renderinggpu-programmingshaderreal-time-renderingcgblogebookebooksbookgame-programmingrendering
9.57 k
4 年前
https://static.github-zh.com/github_avatars/QianMo?size=40
QianMo / Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

real-time-renderinggraphicsrenderingrendering-3d-graphicsrendering-enginegraphics-programming
HTML 3.69 k
3 年前
QianMo/Real-Time-Rendering-3rd-CN-Summary-Ebook
https://static.github-zh.com/github_avatars/QianMo?size=40
QianMo / Real-Time-Rendering-3rd-CN-Summary-Ebook

#博客#📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

ebookreal-time-renderingstudy-notesgame-programminggraphics-programmingpdf游戏开发cgrenderingbooknotes
2.62 k
7 年前
AcademySoftwareFoundation/MaterialX
https://static.github-zh.com/github_avatars/AcademySoftwareFoundation?size=40
AcademySoftwareFoundation / MaterialX

MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

computer-graphics3Dvfxphysically-based-renderingreal-time-renderingmaterialx
C++ 2 k
5 天前
QianMo/PBR-White-Paper
https://static.github-zh.com/github_avatars/QianMo?size=40
QianMo / PBR-White-Paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

pbrebookphysically-based-rendering游戏开发white-papershaderreal-time-rendering
1.93 k
6 年前
cadenji/foolrenderer
https://static.github-zh.com/github_avatars/cadenji?size=40
cadenji / foolrenderer

A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.

renderercomputer-graphicsrender-pipelinesoftrendererreal-time-rendering3D游戏开发graphicsgraphics-programmingrendering
C 1.11 k
3 年前
https://static.github-zh.com/github_avatars/yashbhalgat?size=40
yashbhalgat / HashNeRF-pytorch

#计算机科学#Pure PyTorch Implementation of NVIDIA paper on Instant Training of Neural Graphics primitives: https://nvlabs.github.io/instant-ngp/

nerfreal-time-renderingcomputer-graphics机器视觉神经网络signed-distance-functions人工智能机器学习3d-reconstructionhashing
Python 1 k
10 个月前
https://static.github-zh.com/github_avatars/diharaw?size=40
diharaw / hybrid-rendering

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

vulkanraytracingreal-time-rendering
C++ 871
2 个月前
https://static.github-zh.com/github_avatars/Illation?size=40
Illation / ETEngine

#编辑器#Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14

游戏引擎real-time-renderingpbrOpenGLresource-managergtkmmecsecs-frameworkentity-component-systemdata-oriented-design游戏开发3D3d-game-engineeditordata-drivenC++
C++ 791
1 年前
https://static.github-zh.com/github_avatars/taichi-dev?size=40
taichi-dev / taichi-nerfs

#计算机科学#Implementations of NeRF variants based on Taichi + PyTorch

nerftaichi3d-reconstructioncomputer-graphics机器视觉机器学习神经网络real-timereal-time-renderingdreamfusion
Python 791
1 年前
https://static.github-zh.com/github_avatars/wanmeihuali?size=40
wanmeihuali / taichi_3d_gaussian_splatting

#计算机科学#An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.

3d-reconstruction3Dcomputer-graphics机器视觉机器学习nerfPythonPyTorchreal-time-renderingtaichi
Jupyter Notebook 710
1 年前
https://static.github-zh.com/github_avatars/AcademySoftwareFoundation?size=40
AcademySoftwareFoundation / OpenPBR

Specification and reference implementation for the OpenPBR Surface shading model

physically-based-renderingcomputer-graphicsmaterialxreal-time-renderingvfx3D
CSS 575
5 天前
https://static.github-zh.com/github_avatars/mikeroyal?size=40
mikeroyal / AR-VR-Guide

A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.

虚拟现实augmented-realityvirtualrealityarkitmesh-processingmesh-simplificationpolygonPhotogrammetryue5camera-trackingreal-time-renderingarrealitykitscenekitusdxr
C++ 448
1 年前
https://static.github-zh.com/github_avatars/AntonPalmqvist?size=40
AntonPalmqvist / physically-based-api

A database of physically based values for CG artists.

3Dcomputer-graphicsphysically-based-renderingrendering游戏开发虚幻引擎materialxusdvfxpbrreal-time-rendering
JavaScript 421
21 天前
https://static.github-zh.com/github_avatars/WangFeng18?size=40
WangFeng18 / 3d-gaussian-splatting

Implementation for 3d gaussian splatting

nerfPyTorchreal-time-renderinggaussian-splatting
Python 353
8 个月前
https://static.github-zh.com/github_avatars/cg-tuwien?size=40
cg-tuwien / Auto-Vk

Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.

vulkanreal-time-rendering
C++ 292
10 个月前
https://static.github-zh.com/github_avatars/PrismPipeline?size=40
PrismPipeline / QuiltiX

QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets

materialxpysidePythonQtrendering-3d-graphicsrendering3Dusdreal-time-renderingvfx
Python 292
3 个月前
https://static.github-zh.com/github_avatars/NullTale?size=40
NullTale / GiLight2D

⚪ Experimental ✨ 2D Raytracing for Unity Urp

raytracingurpglobal-illuminationUnityunity2dreal-timelightreal-time-renderingshadershadersvfx
C# 181
1 个月前
https://static.github-zh.com/github_avatars/nvpro-samples?size=40
nvpro-samples / vk_gaussian_splatting

Sample implementing several rendering methods for 3D gaussian splatting

gaussian-splattingreal-time-renderingvulkan-api
C++ 118
1 个月前
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