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atmospheric-scattering

https://static.github-zh.com/github_avatars/Prograda?size=40

C++/Python-based 3D geospatial application for simulating and visualizing dynamic objects in planetary environments

C++ 604
5 个月前
https://static.github-zh.com/github_avatars/Scrawk?size=40

A Unity port of Brunetons improved atmospheric scattering

HLSL 373
4 年前
https://static.github-zh.com/github_avatars/Dimev?size=40

A realistic atmosphere material for both the Godot game engine and Unreal Engine 4

GDScript 184
4 个月前
https://static.github-zh.com/github_avatars/bsumlin?size=40

A collection of forward and inverse Mie solving routines for Python 3, based on Bohren and Huffman's Mie Theory derivations

Python 116
9 个月前
https://static.github-zh.com/github_avatars/diharaw?size=40

An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.

GLSL 84
6 年前
https://static.github-zh.com/github_avatars/diharaw?size=40

A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.

C++ 83
6 年前
https://static.github-zh.com/github_avatars/Scrawk?size=40
GLSL 74
4 年前
https://static.github-zh.com/github_avatars/sinnwrig?size=40

Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering

C# 62
2 年前
https://static.github-zh.com/github_avatars/Scrawk?size=40

Brunetons procomputed atmospheric scatting in Unity

C# 59
4 年前
https://static.github-zh.com/github_avatars/BarthPaleologue?size=40
TypeScript 37
5 个月前
https://static.github-zh.com/github_avatars/naavis?size=40
C 33
2 年前
https://static.github-zh.com/github_avatars/monomere?size=40

Atmosphere and planet rendering playground.

C 25
3 个月前
https://static.github-zh.com/github_avatars/BarthPaleologue?size=40

Cosmos Journeyer is a space exploration game running directly in the browser! Take your spaceship and witness the beauty of this virtually infinite universe.

TypeScript 23
5 天前
https://static.github-zh.com/github_avatars/beantowel?size=40
HLSL 19
1 年前
https://static.github-zh.com/github_avatars/OzgurCerlet?size=40

This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret.

C++ 18
7 年前
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