A game engine with an emphasis on real-time cutting-edge solutions
Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习
An ECS , OpenGl based game engine
A realtime renderer written with cpp 17 and dx12.
Generates images for the 3D antialiasing Godot 4 documentation
The original LaTeX, R, etc. scripts and media used for my Serious Statistics: The Aliasing Adventure article and presentation
NanoVDB renderer for my Master's Thesis evaluating noise and filters for temporal anti-aliasing
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