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shadow-mapping

https://static.github-zh.com/github_avatars/TheMasonX?size=40
C# 766
6 年前
https://static.github-zh.com/github_avatars/mtrebi?size=40

CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++

C++ 106
8 年前
https://static.github-zh.com/github_avatars/azer89?size=40

🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!

C++ 101
1 年前
https://static.github-zh.com/github_avatars/iftodebogdan?size=40

Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor

C++ 56
4 年前
https://static.github-zh.com/github_avatars/guitarfreak?size=40
C 44
2 年前
https://static.github-zh.com/github_avatars/Flix01?size=40

Compact OpenGL Shadow Mapping Examples in a single compilation unit

C 42
7 年前
https://static.github-zh.com/github_avatars/bytecode77?size=40
C 36
3 个月前
https://static.github-zh.com/github_avatars/LaputanMachines?size=40

An OpenGL rendering engine written in pure C++ with no external libraries. We can input an obj file containing vertices and the engine will draw connect each vertex in 3D.

C++ 35
3 年前
https://static.github-zh.com/github_avatars/sydneyzh?size=40

Variance shadow mapping for omni lights with Vulkan

C++ 31
7 年前
https://static.github-zh.com/github_avatars/Flix01?size=40
C 29
5 年前
https://static.github-zh.com/github_avatars/StarsX?size=40

DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow path is only enabled with the native DXR, while DXR fallback la...

C 14
6 个月前
https://static.github-zh.com/github_avatars/ladybug-tools?size=40

Ladybug for web provides weather data visualization and analysis on the web

HTML 11
4 年前
https://static.github-zh.com/github_avatars/topfs2?size=40
C++ 11
5 年前
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