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particle-system

https://static.github-zh.com/github_avatars/mob-sakai?size=40

Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

C# 5.19 k
5 个月前
https://static.github-zh.com/github_avatars/DanielMartinus?size=40
Kotlin 3.31 k
1 个月前
https://static.github-zh.com/github_avatars/drawcall?size=40
JavaScript 2.46 k
6 个月前
https://static.github-zh.com/github_avatars/jinatonic?size=40

#安卓#An Android particle system library for displaying confetti!

Java 1.31 k
5 年前
https://static.github-zh.com/github_avatars/tom-mohr?size=40

🦠 Simulator for a particle system showing life-like behaviour.

Java 911
4 个月前
https://static.github-zh.com/github_avatars/sketchpunk?size=40
JavaScript 689
5 年前
https://static.github-zh.com/github_avatars/rockbite?size=40
Java 442
1 个月前
https://static.github-zh.com/github_avatars/glotzerlab?size=40

Molecular dynamics and Monte Carlo soft matter simulation on GPUs.

C++ 391
20 小时前
https://static.github-zh.com/github_avatars/tom-mohr?size=40

🦠 A Java framework that can simulate a variety of particle systems, for example Particle Life, a particle system showing life-like behaviour

Java 94
9 个月前
https://static.github-zh.com/github_avatars/open-atmos?size=40

Pythonic particle-based (super-droplet) warm-rain/aqueous-chemistry cloud microphysics package with box, parcel & 1D/2D prescribed-flow examples in Python, Julia and Matlab

Python 79
5 天前
https://static.github-zh.com/github_avatars/asbott?size=40

Self-contained realtime graphical application engine with a simplistic design philosophy.

Odin 71
1 年前
https://static.github-zh.com/github_avatars/JatinChopra?size=40

Created Dissolve effect I saw in a game using GLSL & Three.js.

TypeScript 62
5 个月前
https://static.github-zh.com/github_avatars/diharaw?size=40

An OpenGL GPU accelerated particle system using Compute shaders and Indirect rendering.

C++ 62
5 年前
https://static.github-zh.com/github_avatars/JatinChopra?size=40

Dissolve Effect a popular technique used in games to make things disintegrate or transform. Build using shaders and particles in Three.js.

TypeScript 58
7 个月前
https://static.github-zh.com/github_avatars/PossiblyAxolotl?size=40
Lua 51
1 个月前
https://static.github-zh.com/github_avatars/danboo?size=40

A Godot 3.0 addon that facilitates simple rigid body based particle systems.

GDScript 49
6 年前
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