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occlusion-culling

https://static.github-zh.com/github_avatars/nvpro-samples?size=40

OpenGL sample for shader-based occlusion culling

C++ 551
2 年前
https://static.github-zh.com/github_avatars/MangoButtermilch?size=40

Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)

C# 314
7 个月前
https://static.github-zh.com/github_avatars/karimnaaji?size=40

Automatic conservative mesh occluder generation by box filling

C 127
6 年前
https://static.github-zh.com/github_avatars/Delt06?size=40

🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.

C# 65
9 个月前
https://static.github-zh.com/github_avatars/Delt06?size=40

A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.

C++ 56
2 年前
https://static.github-zh.com/github_avatars/sydneyzh?size=40

GPU occlusion culling using compute shader with Vulkan

C++ 56
8 年前
https://static.github-zh.com/github_avatars/potato3d?size=40

Visibility Determination Library: hierarchical frustum and occlusion culling algorithms

C 40
5 年前
https://static.github-zh.com/github_avatars/dhaumont?size=40

#算法刷题#The visilib project aims to provide an efficient and robust C++ library for exact visibility computation in 3D.

C++ 19
3 个月前
https://static.github-zh.com/github_avatars/Prographers?size=40

Public repository for Precomputed Culling. Contains documentation and Source of the API webpage. All Issues about Precomputed Culling should be reported in this repository

C# 17
4 个月前
https://static.github-zh.com/github_avatars/arhcy?size=40

Slices big meshes into smaller parts to get better performance with occlusion culling.

C# 14
7 年前
https://static.github-zh.com/github_avatars/LogisticsCraft?size=40

A simple cell-based occlusion library for Minecraft-related projects

Java 14
2 年前
https://static.github-zh.com/github_avatars/ErnSur?size=40

Unity scene baking toolkit. Lightmapping, NavMesh, OC

C# 12
2 年前
https://static.github-zh.com/github_avatars/cfmmoc?size=40

A demo of cfMMOC library for terrain rendering

C++ 10
7 年前
https://static.github-zh.com/github_avatars/doubleZ0108?size=40

3 scenarios of different complexity for testing Backface, Occlusion and Small Feature(Contribution) culling

C# 9
5 年前
https://static.github-zh.com/github_avatars/fatkas?size=40

Software rasterizer utilizing 1bit coverage buffer idea

C++ 7
3 年前
https://static.github-zh.com/github_avatars/yezhiyi9670?size=40

Fix MC-70850, an invisible chunks issue brought back to MC1.18+ by Sodium.

Java 2
2 年前
https://static.github-zh.com/github_avatars/tung23062003?size=40

An 3D FPS Game for Android using Addressable for remote loading and optimization (In progress)

C# 2
7 个月前
https://static.github-zh.com/github_avatars/KonyshevArtem?size=40
C++ 1
2 年前
https://static.github-zh.com/github_avatars/dreamoment?size=40
0
2 年前
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