A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Single-header dependency-free BVH construction and traversal library.
GPU Raytracer from scratch in C++/CUDA
We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular c...
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
[UNMAINTAINED] Real-time path tracing on the web with three.js
A deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020]
Convert video to the bvh motion file
Physically based renderer with Path Tracing and Photon Mapping.
WebGL2.0 3D Engine - Global Illumination - RayTracing
Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.
Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL
an implementation of parallel linear BVH (LBVH) on GPU