A new 3D game engine for Linux and Windows using C++20 and Vulkan API in early development
id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)
3D Renderer Engine builds with Vulkan and C++ 20
Vulkan Path Tracer. Physically based path tracer made in Vulkan with Ray Tracing Pipeline.
Swift 3D Game Engine for Windows, macOS, iOS, Linux
Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.
A graphics engine in C with the Vulkan API for experience
Cross-platform game engine
Game engine written with C++ and Vulkan.
Multimedia framework library with full OpenGL and Vulkan context for Windows and Linux, made with C++ 20.
Cross platform 3D Game & Graphics Library
😱 Lucurious -> [Library] for building advanced DRM/KMS Vulkan Renderers 😱
Vulkan ReSTIR Path Tracer / Rebuild of EIDOLA, from sratch [2023-2024]
Unity Video Player to include premium HLS and DASH video streaming inside Unity apps across Mobile, PC, Laptop, Web, VR/AR Headsets.
Shift: A Rendering Sandbox for Computer Graphics Research
Real-time, cross-platform, minimal-dependency Pathtracer built with Vulkan, SLD3 and ImGui. Includes HWRT and compute shader backends.
My free and open-source Vulkan renderering engine