Vulkan Real-time Path Tracer Engine
Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
Nadir BRDF Adjusted Reflectance (NBAR) for Sentinel-2 in Python
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
Differentiable Point-based Inverse Rendering [CVPR2024]
pySCATMECH is a Python interface to SCATMECH: Polarized Light Scattering C++ Class Library
#计算机科学#SVBRDF Estimation using a Physically-based Differentiable Renderer
PBR rendering equation playground and feature experiment, based on Threejs and Envtools
SCATMECH: Polarized light scattering C++ class library
在Unity中实现 LearnOpenGL中公式实现的 PBR 渲染, 包含生成辐射度贴图、预滤波环境贴图、镜面brdf积分贴图
Correct drone, aerial and satellite imagery to surface reflectance.
The official repo for [Learning to Learn and Sample BRDFs, Eurographics 2023]
#安卓#PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
PyPBR is a Python library for easy and fast manipulation of Physically Based Rendering (PBR) materials with PyTorch integration.