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集合主题趋势排行榜
#

graphics-rendering

Website
Wikipedia
RayTracing/raytracing.github.io
https://static.github-zh.com/github_avatars/RayTracing?size=40
RayTracing / raytracing.github.io

Main Web Site (Online Books)

bookraytracingray-tracingmarkdeepgraphics-rendering
HTML 9.53 k
2 个月前
https://static.github-zh.com/github_avatars/ikrima?size=40
ikrima / gamedevguide

Game Development & Unreal Engine Programming Guide

unreal虚幻引擎游戏开发guide编程houdinihoudini-enginehoudini-digital-assetsunreal-engine-plugingraphicsgraphics-programminggraphics-renderingrendering
PowerShell 981
1 个月前
https://static.github-zh.com/github_avatars/vkoskiv?size=40
vkoskiv / c-ray

c-ray is a small, simple path tracer written in C

raytracergraphics-renderinggraphicsraytracingray-tracingCpath-tracerkd-treepath-tracingSimple DirectMedia LayerJSON
C 825
6 天前
https://static.github-zh.com/github_avatars/KTStephano?size=40
KTStephano / StratusGFX

Realtime 3D rendering engine

游戏开发graphicsLinuxrenderingWindowsgraphics-3dgraphics-enginegraphics-programminggraphics-renderingrendering-3d-graphicsrendering-engine3Dcomputer-graphicsOpenGLpbrglobal-illumination
C++ 753
4 天前
https://static.github-zh.com/github_avatars/grz0zrg?size=40
grz0zrg / fbg

Lightweight C 2D graphics API agnostic library with parallelism support

lightweightmultithreadingmulti-coremultithreadedgraphicsgraphics-libraryLibrary2d-graphicsgraphics-renderingGame BoyOpenGLembedded
C 516
6 个月前
https://static.github-zh.com/github_avatars/douysu?size=40
douysu / graphics-algorithm

3D图形学算法Code。包括软渲染、光线追踪、PBR等等~

graphicsrendererrendering-enginerendering-3d-graphics3dsOpenGLcomputer-graphicsgraphics-rendering
C++ 236
5 年前
https://static.github-zh.com/github_avatars/kevinmoran?size=40
kevinmoran / BeginnerDirect3D11

Starter code samples for Direct3D11

3Ddirect3ddirect3d11directxdirectx-11游戏开发graphicsgraphics-programminggraphics-renderingrenderingrendering-3d-graphics
C 228
4 年前
https://static.github-zh.com/github_avatars/RayTracing?size=40
RayTracing / gpu-tracing

Ray tracing on GPU systems

bookraytracingray-tracinggpugraphics-rendering
HTML 215
10 天前
https://static.github-zh.com/github_avatars/wkjarosz?size=40
wkjarosz / SamplinSafari

Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.

samplingmonte-carlo-ray-tracingintegrationnumerical-integrationcomputer-graphicsgraphics-renderingqmcmc
C++ 160
1 年前
https://static.github-zh.com/github_avatars/sinnwrig?size=40
sinnwrig / URP-Fog-Volumes

Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline

atmosphereeffectsfoggraphicsgraphics-programminggraphics-renderingpost-processingraymarchingUnityunity-packageunity3d-gamesurp
C# 160
6 个月前
https://static.github-zh.com/github_avatars/google?size=40
google / render-timing-for-unity

#安卓#GPU time metric for Unity apps (currently limited to Android/GLES)

UnityCode qualitymeasurementsgraphics-renderingAndroid
C++ 160
5 年前
https://static.github-zh.com/github_avatars/HectorMF?size=40
HectorMF / BRDFGenerator

BRDF LUT generation for PBR Pipelines

physically-based-renderingpbrrealtime-gamesgraphics-renderinggraphics-programming
HTML 153
8 年前
https://static.github-zh.com/github_avatars/MrVPlusOne?size=40
MrVPlusOne / Muse-CGH

Stylish Computer Generated Handwritings

graphics-rendering
Scala 137
7 年前
https://static.github-zh.com/github_avatars/dtrebilco?size=40
dtrebilco / PreMulAlpha

Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discovered every few years. This project includes descriptions/example...

OpenGLdirectxgraphics-renderingvulkan
C++ 118
7 年前
https://static.github-zh.com/github_avatars/recp?size=40
recp / gkern

🎥 Graphics Kernel: flexible, highly configurable, extensible render engine (realtime + offline)

OpenGLshaderglslrenderingrendering-enginerendering-3d-graphicsrendering-2d-graphicsgraphicsgraphics-enginegraphics-librarygraphics-rendering3Dtransparencypbrshadow-mappingengine
C 102
2 年前
https://static.github-zh.com/github_avatars/kosua20?size=40
kosua20 / PtahRenderer

A small software graphics renderer

rasterizationgraphics-renderingcomputer-graphicsSwiftsoftware-rendering
Swift 88
7 年前
https://static.github-zh.com/github_avatars/j-2k?size=40
j-2k / GraphicsProgrammingRoadmap

#新手入门#This roadmap's sole purpose is to remind myself/anyone of what is needed to learn in order to become a graphics engineer.

computer-graphicsgraphics路线图career-developmentgraphics-programmingroadmaps游戏开发graphics-rendering
71
5 个月前
https://static.github-zh.com/github_avatars/lettier?size=40
lettier / isosurface

Isosurface extraction using Marching Cubes and pure WebGL.

JavaScriptwebglgraphics-programmingwebgl-programming游戏开发OpenGLgraphicsgraphics-renderingphong-lightingshaders
JavaScript 70
5 年前
https://static.github-zh.com/github_avatars/Bohdan-Khomtchouk?size=40
Bohdan-Khomtchouk / shinyheatmap

Web application for enormous biological heatmaps

heatmapweb-serverhigh-performance-computinggraphics-renderingcomputational-biologyR
R 66
5 年前
https://static.github-zh.com/github_avatars/kbladin?size=40
kbladin / ElkEngine

Simple graphics engine used as submodule in many of my projects

renderingrendering-enginerendering-3d-graphicsgraphicsgraphics-enginegraphics-renderinggraphics-libraryOpenGLphysically-based-renderingC++cplusplus-14assimpglslglfwglfw3
C++ 62
6 年前
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