The open source mesh processing system
The Polygon Mesh Processing Library
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh ...
Mesh simplification with UV's boundary preserved
A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.
Convert NIfTI volume to triangulated mesh using marching cubes
Shape Aware Parallel Mesh Simplification Algorithm
An implementation of mesh simplification algorithm using python
Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification
A Cutting-Edge Management System for FreeRADIUS, OpenWrt, and Batman-adv Mesh Networks
Marching Cubes & Mesh Simplification on multi-label 3D images.
Mesh triangle reduction using quadrics (for Delphi, Lazarus and Pascal)
Python script for "Quadric Edge Collapse Decimation"
A Godot 4.2 project implementing mesh streaming and chunk based LODs.
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh ...
#计算机科学#Un-official and WIP Implementation of the Neural Mesh Simplification paper
Burst accelerated mesh simplification.