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mesh-simplification

https://static.github-zh.com/github_avatars/Whinarn?size=40
C# 1.93 k
2 年前
Habrador/Computational-geometry
https://static.github-zh.com/github_avatars/Habrador?size=40

Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh ...

C# 1.41 k
1 年前
https://static.github-zh.com/github_avatars/songrun?size=40

Mesh simplification with UV's boundary preserved

C++ 515
5 年前
https://static.github-zh.com/github_avatars/mikeroyal?size=40

A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.

C++ 452
2 年前
https://static.github-zh.com/github_avatars/Whinarn?size=40

A mesh decimation library for .NET and Unity.

C# 297
5 年前
https://static.github-zh.com/github_avatars/neurolabusc?size=40

Convert NIfTI volume to triangulated mesh using marching cubes

C 173
5 个月前
https://static.github-zh.com/github_avatars/AntonotnaWang?size=40

An implementation of mesh simplification algorithm using python

Python 93
1 年前
https://static.github-zh.com/github_avatars/dougbinks?size=40

Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification

C++ 79
5 年前
https://static.github-zh.com/github_avatars/RADIUSdesk?size=40

A Cutting-Edge Management System for FreeRADIUS, OpenWrt, and Batman-adv Mesh Networks

CSS 70
3 天前
https://static.github-zh.com/github_avatars/seung-lab?size=40
C++ 65
1 个月前
https://static.github-zh.com/github_avatars/neurolabusc?size=40

Mesh triangle reduction using quadrics (for Delphi, Lazarus and Pascal)

Pascal 63
8 年前
https://static.github-zh.com/github_avatars/AtlerGibby?size=40

A Godot 4.2 project implementing mesh streaming and chunk based LODs.

GDScript 57
8 个月前
https://static.github-zh.com/github_avatars/astaka-pe?size=40
Python 55
1 年前
https://static.github-zh.com/github_avatars/SarahWeiii?size=40

[PG2025] PaMO: Parallel Mesh Optimization for Intersection-Free Low-Poly Modeling on the GPU

Python 54
3 天前
https://static.github-zh.com/github_avatars/Georgy-Khachatryan?size=40

Discrete and continuous level of detail generation for triangle meshes.

C++ 48
13 天前
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