MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Specification and reference implementation for the OpenPBR Surface shading model
A database of physically based values for CG artists.
This add-on allows you to assemble and compose USD data with Blender data and render it all using various renderers via Hydra.
Hydra-enabled GPU path tracer that supports MaterialX and MDL
QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets
#学习与技能提升#Guide to become a proficient Tech Artist. Learn how to use tools like Houdini, OpenUSD, Docker, Linux, Python, etc. or learn how to work with colors, camera's, gamedev math etc.
Prototype tooling between glTF (JSON) and MaterialX (XML) file formats.
MaterialX / glTF Interoperability Tools