RenderDoc is a stand-alone graphics debugging tool.
Tools for tracing OpenGL, Direct3D, and other graphics APIs
DirectXTex texture processing library
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
#编辑器#Zep - An embeddable editor, with optional support for using vim keystrokes.
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (UWP).
A modern cross-platform low-level graphics API
Immediate-mode, renderer agnostic, lightweight debug drawing API.
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.