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集合主题趋势排行榜
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Website
Wikipedia
https://static.github-zh.com/github_avatars/GradleUp?size=40
GradleUp / shadow

Gradle plugin to create fat/uber JARs, apply file transforms, and relocate packages for applications and libraries. Gradle version of Maven's Shade plugin.

gradle-pluginHacktoberfestshadingbuildbundlingGradleGroovyjarJavaKotlinScala
Kotlin 3.96 k
2 天前
nidorx/matcaps
https://static.github-zh.com/github_avatars/nidorx?size=40
nidorx / matcaps

Huge library of matcap PNG textures organized by color

shadingzbrushThree.jsunity-3dtexturelightingwebglOpenGL
JavaScript 2.88 k
2 年前
https://static.github-zh.com/github_avatars/festivities?size=40
festivities / Blender-miHoYo-Shaders

Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.

shadershadersblenderblender3dGenshin Impactgenshinimpact3Dnprgenshinshading
993
1 年前
https://static.github-zh.com/github_avatars/festivities?size=40
festivities / PrimoToon

Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

3DgenshinGenshin ImpactgenshinimpactnprshadershadersshadingUnitygameAnime
C# 705
1 年前
https://static.github-zh.com/github_avatars/WindyDarian?size=40
WindyDarian / Vulkan-Forward-Plus-Renderer

Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.

vulkanshading
C++ 682
8 年前
https://static.github-zh.com/github_avatars/Delt06?size=40
Delt06 / toon-rp

🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.

cel-shadingrender-pipelineshadershadersshadingsrpstylizedtoontoon-shadingUnity
C# 528
10 个月前
https://static.github-zh.com/github_avatars/Delt06?size=40
Delt06 / urp-toon-shader

🌔 Toon shader for Unity's Universal Render Pipeline.

Unityurptoonshadingshadersshadershadingtooncel-shading
ShaderLab 433
2 年前
https://static.github-zh.com/github_avatars/DassaultSystemes-Technology?size=40
DassaultSystemes-Technology / EnterprisePBRShadingModel

renderinggraphicspbrMaterial Design虚拟现实real-timepath-tracingglobal-illumination可视化shading
HTML 384
3 个月前
https://static.github-zh.com/github_avatars/EXPWorlds?size=40
EXPWorlds / Godot-Cel-Shader

A Cel Shader for the Godot Engine

celtoonGodotshadingshader
GLSL 238
5 年前
https://static.github-zh.com/github_avatars/festivities?size=40
festivities / Blender-StellarToon

Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.

3Dblenderblender3dhonkaihonkai-star-railnprshadershadersshadingstar-rail
228
1 年前
https://static.github-zh.com/github_avatars/Erkaman?size=40
Erkaman / cute-deferred-shading

Cute little deferred shading implementation.

OpenGLglslDemorenderingshadingC++
C++ 140
6 年前
https://static.github-zh.com/github_avatars/victorfisac?size=40
victorfisac / rPBR

Physically based rendering (PBR) for raylib

raylibpbrpbr-shadingglslOpenGLviewermodelshadingC
C 112
3 年前
https://static.github-zh.com/github_avatars/victorfisac?size=40
victorfisac / FNode

Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.

Node.jsshadersglsl-shadersglslOpenGLshadingshading-languageraylibnodes
C 108
3 年前
https://static.github-zh.com/github_avatars/ezequielmastrasso?size=40
ezequielmastrasso / EZLookdevTools

A plugin base toolset for surfacing and look dev, based on my own tools, for maya, katana, painter, mari, renderman, and nuke

katanatexturenukeviewportarnoldmayaMaterial Designshading
Mathematica 72
3 年前
https://static.github-zh.com/github_avatars/bhushan23?size=40
bhushan23 / SfSNet-PyTorch

Implementation of SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wild

shapeshading
Python 67
6 年前
https://static.github-zh.com/github_avatars/sydneyzh?size=40
sydneyzh / clustered_forward_demo_vk

Clustered forward rendering demo with Vulkan

vulkanvulkan-apishadingcomputer-graphics
C++ 57
7 年前
https://static.github-zh.com/github_avatars/neon-age?size=40
neon-age / VFX-Lab

Shaders and VFX experimentation in URP and BIRP

lightingpbrrenderingshadersshadingshadowsUnityurpvfx
C# 47
2 年前
https://static.github-zh.com/github_avatars/victorfisac?size=40
victorfisac / Dissolver

Dissolver is a third person hack and slash video game developed with Unity 3D. The gameplay mixes adventure and a hard combat system.

video-gamegameunity-3dUnityC#shading
C# 41
3 年前
https://static.github-zh.com/github_avatars/festivities?size=40
festivities / SekaiToon

Project Sekai shader for Unity (Built-in Rendering Pipeline).

3DAnimegamenprshadershadersshadingUnity
HLSL 37
3 年前
https://static.github-zh.com/github_avatars/DefUs3r?size=40
DefUs3r / Intrinsic-Image-Decomposition

A repository that contains implementation of Intrinsic Image Decomposition, based on Intrinsic Images in the Wild, a SIGGRAPH 2014 paper by Sean Bell, Kavita Bala and Noah Snavely.

shading
Python 31
6 年前
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