[CVPR'22] ICON: Implicit Clothed humans Obtained from Normals
A Processing/Java library for high performance GPU-Computing (GLSL). Fluid Simulation + SoftBody Dynamics + Optical Flow + Rendering + Image Processing + Particle Systems + Physics +...
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
Code repository for our paper DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes,...
Source Codes for Codimensional Incremental Potential Contact (C-IPC)
Interactive cloth simulator using the method described in the SIGGRAPH paper "Fast Simulation of Mass-Spring Systems" by Liu, T., Bargteil, A. W., Obrien, J. F., & Kavan, L.
A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).
GPU Mass-Spring Simulation Cloth in Unity
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
[CoRL 2021 Best System Paper] This repository contains code for training and evaluating FlingBot in both simulation and real-world settings on a dual-UR5 robot arm setup for Ubuntu 18.04
Implementation of tearable cloth in Flutter.
A mass-spring-damper based real-time cloth simulation I wrote for a class project.
Desktop application for cloth physics simulation using Gio GUI.
Cloth Simulation using Position Based Dynamics (PBD) with Verlet integration in Unreal Engine 4
[NeurIPS 2024] Official implementation of "NeuralClothSim: Neural Deformation Fields Meet the Thin Shell Theory"