Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes,...
Simple rigid-body physics simulator powered by XPBD.
eXtended Position based dynamics implementation with soft body virtual cutting
WebGPU XPBD Cloth Simulator Project to accompany guides on www.carmencincotti.com
RoboSim is a project aimed at creating a user-friendly and customizable rigid body physics simulator for robotics.
A lightweight, cross-platform, particle-oriented Unity physics engine specializing in deformable body simulation through XPBD (Extended Position Based Dynamics). POND leverages particle systems to del...
A physics engine written from scratch in C++ using Raylib for CS6323 Course at UT Dallas
Video game physics engine using Bevy by following Johan Helsing tutorial
TETRA is a pipeline that enables seamless tetrahedral mesh export from Blender and import into Unity. Built on top of the tetrahedralization plugin developed by Matthias Müller (Ten Minute Physics), i...
This project was created for the ETH Zurich course "252-0546-00L Physically-Based Simulation in Computer Graphics" during the HS2024 semester.