[CVPR'22] ICON: Implicit Clothed humans Obtained from Normals
A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!
#计算机科学#DeepMetaHandles: Learning Deformation Meta-Handles of 3D Meshes with Biharmonic Coordinates
Source Codes for Injective Deformation Processing (IDP) with Incremental Potential Contact (IPC)
A implemetation of deformation graph which was widely used in mesh deformation and non-rigid reconstruction
A C++ header-only implementation of "Deformation Transfer for Triangle Meshes"
Static Bezier Function Generator (C++17) for Free Form Deformations (FFD).
As-Rigid-As-Possible Surface Deformation, an iterative mesh processing scheme in which the shape is stretched or sheared while the local rigidity is being preserved.
A small AI framework and implementation of behaviour trees and dynamic mesh deformation in Unity.
A Simulation System for Physics-Based 3D Mesh Deformation
Procedural Object Mesh Manipulation (Triangular Meshes, 3D Models) Using C++ in Unreal Engine (UE 4.26).
Code used during my thesis to apply a simple inherent strain deformation to meshes.
A customizable jelly/soft-body physics implementation for 3D objects in Unity using vertex manipulation and spring physics for realistic deformation effects.
A Unity script that uses mesh deformation and coroutines to gradually deflate a tire in Unity over time with adjustable deflation amount and time, assigns the tire mesh at runtime and calls the deflat...