#安卓#Lightweight and modular C++11 graphics middleware for games and data visualization
Safe and rich Rust wrapper around the Vulkan API
A generic post-processing injector for games and video software.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
A New Cross-Platform 2D 3D Game Engine
#IOS#Lightweight, multi-platform, data-oriented game engine.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Mirror; Work-in-progress software-rendering Vulkan implementation
Dilithium is a bidirectional shader converter for converting between DXIL and SPIR-V.
Tiny C++ SPIR-V virtual machine (interpreter), can be used for shader debugging. Spvm-ShaderToy simulated the runtime environment of shadertoy, and execute shader code using SPVM.