A collection of some of the neat math and physics tricks that I've collected over the last few years.
A Unity DOTS framework for my personal projects
Vehicle physics system for the Unity engine.
Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
Through this configuration, no per voxel data is transferred between the GPU and the CPU at runtime.
Arcade Car Physics - Vehicle Simulation for Unity3D
A cross-platform, realtime physics engine for all .NET apps.
JoltPhysics C# bindings
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes,...
A simple way to add buoyancy / water physics in Unity, built on the existing physics engine
From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)
Client/Server Authoritative Multiplayer Addon for the Godot Engine
QuadTree and Collision Detection Systems for Unity3d
The JRS Vehicle Physics Controller scripts allows you to create realistic and responsive vehicle behavior in your Unity game or simulation. Supports keyboard and mobile input. Please feel free to brow...
.NET wrapper for the Bullet physics library using Platform Invoke
Basic Character Controller Using ECS and Unity.Physics Packages
C3DE is a 3D Game Engine powered by MonoGame