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boids

https://static.github-zh.com/github_avatars/connor-brooks?size=40

An interactive ecosystem and evolution simulator written in C and OpenGL, for GNU/Linux.

C 397
5 年前
https://static.github-zh.com/github_avatars/anuraghazra?size=40
JavaScript 192
4 年前
https://static.github-zh.com/github_avatars/Cultrarius?size=40

#算法刷题#A free, header-only C++ swarming (flocking) library for real-time applications

C++ 137
6 年前
https://static.github-zh.com/github_avatars/ercang?size=40

3D Boids implementation with grid partitioning and WebWorker support.

JavaScript 99
4 年前
https://static.github-zh.com/github_avatars/nvjob?size=40

#NVJOB Simple Boids (Flocks of Birds, Fish and Insects). Flocking Simulation. Free Unity Asset.

C# 98
2 年前
https://static.github-zh.com/github_avatars/aceyan?size=40

Doing flocking/Boids in UE4 using GPGPU

C++ 80
4 年前
https://static.github-zh.com/github_avatars/healeycodes?size=40

🦢 The boids flocking simulation in Wasm using Ebiten!

Go 63
5 年前
https://static.github-zh.com/github_avatars/Nikorasu?size=40
Python 60
3 年前
https://static.github-zh.com/github_avatars/RafaelKuebler?size=40

2D Flocking in the Unity3D game engine using Craig Reynolds' boids

C# 55
7 年前
https://static.github-zh.com/github_avatars/timdecode?size=40

Unreal compute shader boid simulation.

C++ 47
4 年前
https://static.github-zh.com/github_avatars/axoloto?size=40

Minimalist real-time 3D particles simulator (Boids, Fluids, Clouds) based on OpenGL/OpenCL frameworks

C++ 44
8 个月前
https://static.github-zh.com/github_avatars/dwqdaiwenqi?size=40

A Flocking simulation tutorial, using webgl and canvas2d in javascript.用javascript模拟鸟群的教程

JavaScript 43
5 年前
https://static.github-zh.com/github_avatars/Shadertech?size=40
C++ 43
3 个月前
https://static.github-zh.com/github_avatars/ch8n?size=40

Jetpack Compose Boids | Flocking Insect 🐜. bird or Fish simulation using Jetpack Compose Desktop 🚀, using Canvas API 🎨

Kotlin 41
4 年前
https://static.github-zh.com/github_avatars/jyanar?size=40

An implementation of the Boids program using C++ and the SFML library.

C++ 41
1 年前
https://static.github-zh.com/github_avatars/christopherkriens?size=40

#IOS#Implementation of boids flocking simulation using SpriteKit and Swift 4 🐠

Swift 39
6 年前
https://static.github-zh.com/github_avatars/danielshervheim?size=40

CPU and GPU implementations of Craig Reynold's boids in Unity.

C# 37
6 年前
https://static.github-zh.com/github_avatars/mushe?size=40

Flocking simulation(Boids) in Unreal Engine 4 Niagara(GPU simulation stage)

35
4 年前
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