3D City Builder without a grid
#计算机科学#Learning to Communicate with Deep Multi-Agent Reinforcement Learning in PyTorch
a collection of computational playthings.
A narrative-focused agent-based settlement simulation framework.
This is a Boids Simulation, written in Python with Pygame.
A Swift Playground Book that explores the Apple's Metal technology on iOS.
Craig Reynolds' Boids model for simulating the flocking behavior of birds.
Simulating complete lives of different cellular animals and plants. Evolution, inheritance, predation and more.
Symbolic Gravity Simulator — A collapse-aware physics engine that models gravity as meaning-curvature. Built on Symbolic Field Theory and the Alpha Framework, it simulates collapse wells, stable orbit...
Unity3d project that visualizes force-directed graphs. This project is created using Unity3d.
ALife simulation with Python: patterns, behavior, and cognition.
RL environment replicating the werewolf game to study emergent communication
isometric software vivarium that simulates a mini civilization
#编辑器#IDE for modeling and simulation of Cellular Automata (CA)
Small world networks in Cellular Automata
Ant Pheromone Trail Simulation
simple ABM program to simulate a moving danger (e.g., fire) and people in a confined space trying to escape the danger
Artificial life. Particles driven by neural networks, fighting on a grid and evolving through genetic algorithms.
#自然语言处理#Community Regularization of Visually Grounded Dialog https://arxiv.org/abs/1808.04359
Intrinsic Evolution of Embodied Neural Cellular Automata Ecosystems. Parallelized with Taichi and PyTorch