#游戏引擎#Luanti (原Minetest) 是一个沙盒游戏引擎,可轻松进行修改和游戏创作。该游戏和Minecraft非常类似,玩家可以创建和销毁各种方块
Terrain rendering algorithm in less than 20 lines of code
翻译 - 不到20行代码的地形渲染算法
3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation
Terrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).
🧊 Voxel engine prototype made with the bevy game engine. Serves as a playground for experimenting with voxels, terrain generation, and bevy.
2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and...
Project to recreate your favourite block game for the Wii (Beta 1.7.3)
Common Lisp Voxel Game Engine
A voxel engine in a pot
A Minecraft clone demo (master thesis)
A multi-threaded, renderer independent, fully customizable TypeScript voxel engine.
A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.
VoxLords - ThreeJS WebGL game with a simple voxel engine
#安卓#🎮🌳 Voxel Terrain made in React Native. ∛
Build your game with mods,用模组构建你的游戏。
An awesome Voxel framework for Unity (Game Engine)
A sparse voxel octree renderer, made for use with Unity.