C++-based high-performance parallel environment execution engine (vectorized env) for general RL environments.
Adversarial attacks on Deep Reinforcement Learning (RL)
This is the pytorch implementation of ICML 2018 paper - Self-Imitation Learning.
A C project in which you can play some of your classic arcade video games from the '80s on the terminal.
reinforcement learning, deep Q-network, double DQN, dueling DQN, prioritized experience replay
Reinforcement Learning with Perturbed Reward, AAAI 2020
#计算机科学#Implementation of Google's paper on playing atari games using deep learning in python.
Unofficial Dark knight game for Atari 2600
Deep learning works for ADLxMLDS (CSIE 5431) in NTU
Modified versions of the Soft Actor-Critic algorithm for Atari games from https://github.com/ac-93/soft-actor-critic.
Implementation Deep Q Network to play Atari Games
Reinforcement Learning on Atari Games and Control
This repository is the official implementation of the Hybrid Self-Attention NEAT algorithm. It contains the code to reproduce the results presented in the original paper: https://link.springer.com/art...
PyTorch Implementation of Visual GAIL in Atari Games
#计算机科学#RL Agent for Atari Game Pong
#计算机科学#Bots for Atari Games using Reinforcement Learning
JavaScript based tracker application that exports compositions into assembly code for Paul Slocums Sequencer Kit for Atari 2600
Deep Q-Network (DQN) to play classic Atari Games
#计算机科学#Works for Applied Deep Learning / Machine Learning and Having It Deep and Structured (2017 FALL) @ NTU
Implementation and evaluation of the RL algorithm Rainbow to learn to play Atari games.