Toy CPU and GPU implementations of the Slug rendering algorithm
A PyTorch3D walkthrough and a Medium article 👋 on how to render 3D .obj meshes from various viewpoints to create 2D images.
Animate a given video by using a robot to paint each frame. Frames are converted into brush strokes using a novel stroke-based rendering algorithm.
Collection of links to great software development resources!
A 3d rendering engine built with native Java.
Comanche's Voxel Space rendering algorithm written in C using SDL.
Re-implement Comanche's voxel space terrain rendering algorithm with csharp
A naive path tracing (global illumination) implementation written in C#.
MSG (FUIYOH!) stands for Modular Scene-Graph
An Image generator that uses a fractal rendering technique related to the Mandelbrot set.
Texture filtering using triangle summed area maps
CPU Renderer using rasterization to display 3D models
Terrain rendering algorithm implemented in Javascript, which was also used by Comanche 3 in its time.
#安卓#Several implementations of A-Buffer using modern OpenGL ES API.
A non-realtime ray tracing rendering engine for linux