Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)
[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
#Awesome#Resources of Neural Rendering
#计算机科学#This is the code for Deformable Neural Radiance Fields, a.k.a. Nerfies.
Official Pytorch implementation of the preprint paper "Stylized Neural Painting", in CVPR 2021.
Point-NeRF: Point-based Neural Radiance Fields
#计算机科学#Code for "HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields".
Easy NeRF synthetic dataset creation within Blender
CityGaussian Series for High-quality Large-Scale Scene Reconstruction with Gaussians
Multi-view 3D reconstruction using neural rendering. Unofficial implementation of UNISURF, VolSDF, NeuS and more.
Collecting papers about new view synthesis
All NeRF-related papers @ CVPR/ICCV/ECCV/NIPS/ICML/ICLR
#IOS# A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports Windows, Linux, macOS, iOS, and visionOS
[ECCV22] BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering
A growing curation of Text-to-3D, Diffusion-to-3D works.
Official Code Release for [SIGGRAPH 2025] RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination
Official Implementation of Self-Supervised Street Gaussians for Autonomous Driving
Learn about the Neumorphic engineering process of creating large-scale integration (VLSI) systems containing electronic analog circuits to mimic neuro-biological architectures.