Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime
C# OpenGL Particle Simulation, GPU accelerated
A collection of custom shaders for Unity particle system (Shuriken).
Box2D/LiquidFun Library for Processing.
Noesis - unity scriptable render pipeline with all main urp features.
Advanced particle system on GMS 2.3+ structures
This repo simulates some particle systems using openGL and cuda.
In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides w...
Fast SIMD accelerated particle system in .net
VFX Library for JMonkeyEngine
This project contains a set of eight particle effects for use in Unity projects.
A sample implementation of a ParticleSystem to provide basic special effects like rain, wind, snow, etc...
A simulation of Particle System developed using **Angular 4**.
Mouse trailing effects using canvas in html5 and javaScript
PinWheelWidget,it base two widget: the simplification CircleProgressBar and ParticleSystem.