Easy to use high performance Network library for Unity 3d
OpenMMO - Groundwork
Team-Capture - A multiplayer FPS game, inspired by games like Quake and TF2. Done in Unity
WebSocket Server and client for unity designed for Mirror Networking
Self-contained proximity voice chat solution for Unity
Network Transform using Snapshot Interpolation and other techniques to best sync position and rotation over the network.
A VR system for Mirror Networking, that makes it easier to develop VR games with Mirror in Unity.
A c# Bit packing implementation for Unity3d, Build for Mirage and Mirror networking
Example project for Unity that demostrates NodeLS in action.
Death Match 3D is a Multiplayer FPS Game made using Unity and Mirror Networking
Very rudimentary STUN client written in C# based on RFC8489
An incredibly simple P2P chat message project using Mirror and Unity 3D.
Raycast Lag Compensation System for the Unity Game Engine
Wovencore NetworkManager (Mirror)
A repository containing authenticators for Mirror Networking, provided along with my book on creating multiplayer games in Unity using Mirror.
Multiplayer Game of Gin Rummy made with Unity and Mirror
A hide-and-seek LAN multiplayer game with cars made with Unity and Mirror Networking for the Global Game Jam 2021
A demo project that added Addressables Scene Management support to Mirror Networking.
Unity Multiplayer: Mirror Networking is a Mirror Networking learning project in Unity3D. I cover the client-server model, LAN, using Steam API, and more. I have been studying Unity Multiplayer: Interm...