GitHub 中文社区
回车: Github搜索    Shift+回车: Google搜索
论坛
排行榜
趋势
登录

©2025 GitHub中文社区论坛GitHub官网网站地图GitHub官方翻译

  • X iconGitHub on X
  • Facebook iconGitHub on Facebook
  • Linkedin iconGitHub on LinkedIn
  • YouTube iconGitHub on YouTube
  • Twitch iconGitHub on Twitch
  • TikTok iconGitHub on TikTok
  • GitHub markGitHub’s organization on GitHub
集合主题趋势排行榜
#

game-networking

Website
Wikipedia
0xFA11/MultiplayerNetworkingResources
https://static.github-zh.com/github_avatars/0xFA11?size=40
0xFA11 / MultiplayerNetworkingResources

网络游戏编程资源精选清单

游戏开发game-programmingNetworknetwork-programminggame-networkingUnityC++C#multiplayer虚幻引擎netcodeunreal-engine-5gameGodot
C 8 k
3 个月前
https://static.github-zh.com/github_avatars/zpl-c?size=40
zpl-c / librg

🚀 Making multi-player gamedev simpler since 2017

zplenetNetwork游戏开发Libraryheader-onlymultiplayersynclightweightlow-levelreplicationgamesingle-headerCC++netcodegame-networking
C 1.38 k
5 个月前
https://static.github-zh.com/github_avatars/rameshvarun?size=40
rameshvarun / netplayjs

Make P2P multiplayer browser games, no server hosting or synchronization code required. Powered by rollback netcode + WebRTC.

multiplayer-browser-gameTypeScriptP2PThree.js游戏开发WebRTCmultiplayermultiplayer-gamegame-networking
TypeScript 531
8 个月前
https://static.github-zh.com/github_avatars/HouraiTeahouse?size=40
HouraiTeahouse / backroll-rs

A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.

game-networking
Rust 356
2 年前
https://static.github-zh.com/github_avatars/NetickNetworking?size=40
NetickNetworking / NetickForUnity

Netick is a C# networking solution for Unity.

C#.NETgame-networkingmultiplayerNetworkvideo-gameUnitynetcodedelta-compression
C# 296
7 天前
https://static.github-zh.com/github_avatars/ErnWong?size=40
ErnWong / crystalorb

Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).

game-networking
Rust 226
9 个月前
https://static.github-zh.com/github_avatars/Reddy-dev?size=40
Reddy-dev / SMN2

Character Movement Network Prediction easily accessible in UE5 Blueprints!

game-networkingmultiplayer-gameNetworkprediction
C++ 97
4 个月前
https://static.github-zh.com/github_avatars/jzyong?size=40
jzyong / ugk-server

 快节奏多人联网游戏,UGK-Server:unity、go、kcp server 。 服务器使用微服务架构,服务器端游戏逻辑需要物理碰撞、寻路的使用Unity、C#开发,其他使用Go开发。 对应客户端ugk-client。 实现原理和腾讯合金弹头 如出一辙

gamegRPCkcp微服务UnityDockergame-networking
C# 85
7 个月前
https://static.github-zh.com/github_avatars/manlaig?size=40
manlaig / basic_multiplayer_unity

UDP Client-Server implementation in Unity

multiplayerUnityudp-servergame-servergame-networking游戏开发
C# 58
5 年前
https://static.github-zh.com/github_avatars/doorbash?size=40
doorbash / colyseus-kotlin

⚔ Implementation of Colyseus client using Kotlin

colyseusmultiplayergamemultiplayer-gameKotlinJavaNetworkgame-networkinggame-server
Kotlin 26
3 年前
https://static.github-zh.com/github_avatars/James-Frowen?size=40
James-Frowen / BitPacking

A c# Bit packing implementation for Unity3d, Build for Mirage and Mirror networking

Unityserializationnetwork-programminggame-networkinggameNetworkmirror-networkingmirageC#
C# 23
2 年前
https://static.github-zh.com/github_avatars/jzyong?size=40
jzyong / GameDevAndOps

网络游戏服务器开发技术,游戏开发中项目自定义工具开发及使用,服务器运维部署相关技术。书籍地址:https://jzyong.github.io/GameDevAndOps

game-ai游戏开发game-networking
Shell 20
3 年前
https://static.github-zh.com/github_avatars/Revan600?size=40
Revan600 / LiteNetLibPP

Lightweight and easy to use reliable UDP game networking library with peer-to-peer and classic server/client support written in C++

C++easy-to-usegame游戏开发game-networkingLibrarylightweightnetcodeNetworkportudp
C++ 17
9 个月前
https://static.github-zh.com/github_avatars/gonglei007?size=40
gonglei007 / GGFramework-GGNetwork

一个更适用于游戏客户端的网络框架,让游戏获得更好的网络稳定性和更好的网络交互体验。A game client network framework.

game-networkingNetworkHTTP游戏开发Unitysocketgamenetwork-programmingonline-gameWebSocket
C# 13
11 天前
https://static.github-zh.com/github_avatars/kkukshtel?size=40
kkukshtel / UnitySockets

Easy, Socket-based General Purpose Unity Networking

游戏开发game-networkingUnityunity-3d
C# 8
6 年前
https://static.github-zh.com/github_avatars/zz1231118?size=40
zz1231118 / ZyGames.Framework

轻量级游戏服务端通讯框架

game-serverNetworkgame-networking
C# 7
3 年前
https://static.github-zh.com/github_avatars/SebastianDominguezC?size=40
SebastianDominguezC / blizzard

A game engine and a multiplayer server written in Rust.

gamemultiplayergame-networkingtcp-server游戏引擎游戏开发Rust
Rust 7
3 年前
https://static.github-zh.com/github_avatars/jzyong?size=40
jzyong / ugk-client

多人联网游戏demo,ugk-client:unity、go、kcp client 。开发中......

gamegame-networkingkcpUnity
C# 7
7 个月前
https://static.github-zh.com/github_avatars/2003scape?size=40
2003scape / rsc-socket

🔌 encode/decode runescape classic packets

runescaperscNetworkpacketProtocol (disambiguation)mmorpggame-networkingrspspacketssocket
JavaScript 6
5 年前
https://static.github-zh.com/github_avatars/arpspoof?size=40
arpspoof / FTNetworkingSharp

[C#] simple, easy to use, basic level of fault tolerance application layer connection middle-ware & gaming framework

C#network-programminggame-networkingfault-tolerance
C# 5
6 年前
loading...