#

job-system

keenanwoodall/Deform
https://static.github-zh.com/github_avatars/keenanwoodall?size=40

A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time

C# 3.55 k
1 年前
https://static.github-zh.com/github_avatars/hecomi?size=40

MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler

C# 1.4 k
8 个月前
https://static.github-zh.com/github_avatars/gilzoide?size=40

Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike

C# 186
9 个月前
https://static.github-zh.com/github_avatars/paternostrox?size=40
C# 145
2 个月前
https://static.github-zh.com/github_avatars/happyfire?size=40

URasterizer: A software rasterizer on top of Unity, accelerated by Job system & Compute Shader

C# 97
2 年前
https://static.github-zh.com/github_avatars/sxm-sxpxxl?size=40

A simple Unity editor tool of procedural mesh generating, modifying and exporting.

C# 54
3 年前
https://static.github-zh.com/github_avatars/AkanshDivker?size=40

An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packag...

C# 52
5 年前
https://static.github-zh.com/github_avatars/fx-lange?size=40

Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler

C# 52
9 个月前
https://static.github-zh.com/github_avatars/jedjoud10?size=40

Fully Destructible GPU Compute Volumetric Terrain Generator in Unity HDRP

C# 49
15 天前
https://static.github-zh.com/github_avatars/gilzoide?size=40

Player for Lottie animations, powered by rlottie, multithread/Job System-friendly

C# 42
3 个月前
https://static.github-zh.com/github_avatars/GeorgeAdamon?size=40

Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.

C# 35
3 年前
https://static.github-zh.com/github_avatars/janekb04?size=40

A lock-free multithreaded job system made using C++20 coroutines and atomic operations.

C++ 35
2 年前
https://static.github-zh.com/github_avatars/gilzoide?size=40

Use classes and other managed types with Unity's Job System

C# 31
2 年前
https://static.github-zh.com/github_avatars/Prastiwar?size=40
ASP 29
7 年前
https://static.github-zh.com/github_avatars/Nebukam?size=40
C# 25
1 年前
https://static.github-zh.com/github_avatars/NGLSG?size=40

A modern, high-performance, cross-platform, data-driven 2D game engine built with C++20 and .net 9.

C++ 16
6 天前
https://static.github-zh.com/github_avatars/sxm-sxpxxl?size=40

Коллекция известных структур данных пространственного разбиения в управляемой и нативной формах.

C# 13
3 年前
https://static.github-zh.com/github_avatars/guerro323?size=40

(Deprecated) Framework to write high performant multi-threaded code in Unity3D (compatible with jobs) with the possibility of having an ECS pattern, still in heavy work.

C# 11
7 年前
loading...
Website
Wikipedia