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URP implementation of the Dual Kawase Blur method described in SIGGRAPH 2015 by Marius Bjorge.
2023-01-14
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2023-01-21T13:26:03Z
A Legend of Zelda: Breath of the Wild-style grass shader
URP renderfeature test project
#安卓#Filament 是一款用C++开发的实时物理渲染引擎,主要针对Android和IOS,同时支持Windows, Linux, macOS, 以及 WebGL2
Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.
Cracked and improved version of DevX, a powerful Unity and Unreal Engine tool.
Can not get blurred/translucent UI elements working? This shader will give you basic foundation to build upon as your heart and project desire
UI blur (translucent) effect for Unity.
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
工资计算器(2022年最新计税规则)
Simple separable Gaussian blur function for URP
Work-in-progress tool to reverse unity's IL2CPP toolchain.
A Gaussian blur post processing effect for Unity 2021 URP.
A guide for hacking unity games
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