A Legend of Zelda: Breath of the Wild-style grass shader
Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.
Cracked and improved version of DevX, a powerful Unity and Unreal Engine tool.
Can not get blurred/translucent UI elements working? This shader will give you basic foundation to build upon as your heart and project desire
URP implementation of the Dual Kawase Blur method described in SIGGRAPH 2015 by Marius Bjorge.
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
Work-in-progress tool to reverse unity's IL2CPP toolchain.
A Gaussian blur post processing effect for Unity 2021 URP.
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