Loading

该仓库已收录但尚未编辑。项目介绍及使用教程请前往 GitHub 阅读 README


0 条讨论

登录后发表评论

关于

Unity Post Processing Stack Library | Unity引擎的高品质后处理库

创建时间
是否国产

  修改时间

2023-07-14T17:42:11Z


语言

  • C#55.7%
  • ShaderLab25.1%
  • HLSL19.2%

QianMo 的其他开源项目

QianMo/Game-Programmer-Study-Notes

#博客#⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

9.65 k
4 年前
QianMo/Unity-Design-Pattern

🍵 All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现

C#4.51 k
6 年前🇨🇳
QianMo/Awesome-Unity-Shader

⛵ 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders

ShaderLab4.18 k
4 年前

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

HTML3.71 k
3 年前

您可能感兴趣的

Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

C#5.11 k
4 个月前
QianMo/Awesome-Unity-Shader

⛵ 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders

ShaderLab4.18 k
4 年前

大模型Grok-1开源

Python50.41 k
1 年前
mob-sakai/UIEffect

UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to deco...

C#6.62 k
1 个月前
QianMo/Game-Programmer-Study-Notes

#博客#⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

9.65 k
4 年前

A collection of some of the neat math and physics tricks that I've collected over the last few years.

C#4.61 k
1 年前

Video glitch effects for Unity

C#2.69 k
2 年前

A maintained collection of useful & free unity scripts / library's / plugins and extensions

6.06 k
7 个月前
gonglei007/GameDevMind

#新手入门#最全面的游戏开发技术图谱(Game Development Map)。帮助游戏开发者们在已知问题上节省时间,省出更多的精力投入到更有创造性的工作中去。

Shell5.86 k
2 个月前🇨🇳
mob-sakai/SoftMaskForUGUI

Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!

C#2.45 k
2 个月前

Zstandard (缩写 zstd)是facebook开源的一个快速实时无损数据压缩算法

C25.46 k
3 天前

Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

C#722
1 年前
focus-creative-games/luban

luban是一个强大、易用、优雅、稳定的游戏配置解决方案。luban is a powerful, easy-to-use, elegant and stable game configuration solution.

C#3.96 k
6 天前🇨🇳

A library of various utilities and tools for Unity (alpha)

C#739
8 个月前
krahets/hello-algo

#算法刷题#《Hello 算法》:动画图解、一键运行的数据结构与算法教程。支持 Python, Java, C++, C, C#, JS, Go, Swift, Rust, Ruby, Kotlin, TS, Dart 代码。简体版和繁体版同步更新,English version in translation

Java115.41 k
9 天前🇨🇳

A reverse masking solution for uGUI element in Unity.

C#930
6 个月前

Procedural Water surface and underwater caustics for Unity URP

286
2 年前

Garnet 是一个微软开源的高性能的缓存服务器,可兼容现有的Redis Client

C#11.41 k
8 小时前
ColinLeung-NiloCat/UnityURPToonLitShaderExample

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

ShaderLab7.09 k
23 天前
C#1.54 k
2 年前