Unity Post Processing Stack Library | Unity引擎的高品质后处理库
2020-04-05
否
2023-07-14T17:42:11Z
#博客#⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
🍵 All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
⛵ 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
⛵ 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
#博客#⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
A collection of some of the neat math and physics tricks that I've collected over the last few years.
Video glitch effects for Unity
A maintained collection of useful & free unity scripts / library's / plugins and extensions
#新手入门#最全面的游戏开发技术图谱(Game Development Map)。帮助游戏开发者们在已知问题上节省时间,省出更多的精力投入到更有创造性的工作中去。
Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!
Zstandard (缩写 zstd)是facebook开源的一个快速实时无损数据压缩算法
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
A library of various utilities and tools for Unity (alpha)
#算法刷题#《Hello 算法》:动画图解、一键运行的数据结构与算法教程。支持 Python, Java, C++, C, C#, JS, Go, Swift, Rust, Ruby, Kotlin, TS, Dart 代码。简体版和繁体版同步更新,English version in translation
Procedural Water surface and underwater caustics for Unity URP
Garnet 是一个微软开源的高性能的缓存服务器,可兼容现有的Redis Client
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
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