Step-by-step guide through the abstract and complex universe of Fragment Shaders.
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
Learn computer graphics by writing GPU shaders!
Highly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements ...
Textureless fog particles using a highly customizable shader to attenuate noise values.
Personal mpv config files aiming to get the best quality and viewing experience
Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.
A collection of GLSL noise functions for use with WebGL with an easy to use API.
🌊 The code for my volume rendering implementation in Three.js and GLSL.
A motion blur shader for Godot 3.3
Fancy Pants is a shader for 1.17-1.21+ vanilla minecraft that allows datapack developers to add custom armor to minecraft by using leather armor.
A vanilla minecraft complimentary resourcepack focused on improving visual quality and the survival experience.
🎨 The code for my shader tutorials on YouTube.
#计算机科学#A trainable convolutional neural network inside a fragment shader
Worley noise implementation for WebGL shaders