Modular node graph based noise generation library using SIMD, C++17 and templates
Header-only Perlin noise library for modern C++ (C++17/C++20)
C++ SIMD Noise Library
Very fast, high-quality hash function, discrete-incremental and streamed hashing-capable (non-cryptographic, inline C/C++) 27GB/s + PRNG
Procedural terrain generator with tessellation | C++ OpenGL 4.1
Implementation of curl noise for particles simulated on GPU with OpenGL
UE4 plugin: Noise Blueprint Function Library
Quick and simple implementation of the improved Perlin noise gradient in C++11 with no external dependencies.
Ultra fast, high-quality hash function for hash-tables and hash-maps (non-cryptographic, inline C/C++) + PRNG
Space-game oriented rendering engine
Using OpenGL in C++, implement a seawave animation from time-dependent Perlin noise and also a physics engine
A C++ 3D Game Engine. Powered by: GLFW, GLEW, OpenGL, SOIL, AmBIERA irrKlang and Bullet Physics Library
Using OpenGL in C++, implement a seawave animation from time-dependent Perlin noise and also a physics engine
Arduino part of the Lumos LED strip project, a unique and beautiful DIY Bluetooth-controlled garland based on the WS2812B addressable LED strip and HC-06 UART Bluetooth module.
This project is a Noise Generator Utility for Unreal Engine, designed to create procedural textures using White Noise, Perlin Noise, and Voronoi Noise algorithms. It allows users to customize paramete...