The Game Boy was a line of handheld gaming devices created and sold by Nintendo. Typically development of the Game Boy done today includes homebrew games, emulator building, and preserving code and coding techniques.
Multi-system emulator (NES, SNES, GB, GBA, PCE, SMS/GG, WS) for Windows, Linux and macOS
A gameboy emulator that only plays Pokemon Blue, in ~50 lines of c++.
A cycle-accurate Nintendo Game Boy Advance emulator.
A repository of gate-level simulators and tools for the original Game Boy.
Game Boy / Gameboy Color emulator and debugger for macOS, Windows, Linux, BSD and RetroArch.
ROM Properties Page shell extension
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
A frontend for the SameBoy GameBoy emulator, with a focus on music creation. It runs standalone and can be used as an audio plugin (VST) in your favourite DAW!
A simple GameBoy emulator written in C++
An original Game Boy outfitted with Game Boy Color support and other modern features
🔗 A set of Game Boy Advance (GBA) C++ libraries to interact with the Serial Port. Its main purpose is to provide multiplayer support to homebrew games.
Action/adventure game for the Nintendo GameBoy Advance and Sony PSP
#安卓#Three game emulators: FC(Nes), GG, GBC for Android
Arduino based Game Boy cartridge reader and writer. It can dump ROM and RAM to SD card.