A fast, tried-and-tested hierarchical finite state machine library for Unity, designed to be easy to use yet powerful without compromising performance.
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
Procedural Water surface and underwater caustics for Unity URP
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Volumetric Lights for Unity
Expanded Math Functionality for Unity
A decentralized audio playing system for Unity, designed for simplicity and built to scale!
A Delaunay/Voronoi library for Unity, and a simple destruction effect
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mes...
Simple Procedural Shader graph for interactive liquids in Unity URP
Special Effects with Skinned Mesh in Unity
Squish! A quick exploration of mesh deformation in response to collision
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