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proceduralgeneration

https://static.github-zh.com/github_avatars/michal-z?size=40

Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc or Visual Studio dependency. C and HLSL compilers included.

C++ 140
5 年前
https://static.github-zh.com/github_avatars/kesac?size=40

A fantasy name generator that does not use pre-made lists of names

C# 48
6 个月前
https://static.github-zh.com/github_avatars/covexp?size=40

Library of common noise functions for CUDA kernels

Cuda 40
1 个月前
https://static.github-zh.com/github_avatars/ajstensland?size=40

A simple Python library made to facilitate the easy generation of two-dimensional, procedurally-generated terrains and maps.

Python 12
6 年前
https://static.github-zh.com/github_avatars/SpacialCircumstances?size=40
C# 7
9 年前
https://static.github-zh.com/github_avatars/kesac?size=40
C# 7
2 个月前
https://static.github-zh.com/github_avatars/alearsenio?size=40

Procedural House Generation using C++ and Unreal Engine

C++ 3
3 年前
https://static.github-zh.com/github_avatars/Silent0Wings?size=40

DynamicBridgeBuilder is a comprehensive toolkit designed for Unity developers to create procedurally generated bridges in real-time. This powerful and flexible system allows for the dynamic creation o...

C# 3
1 年前
https://static.github-zh.com/github_avatars/brenomfviana?size=40

HANNA is a hexagrid cavern generator (Hexagrid cAverN geNerAtor).

C# 2
2 年前
https://static.github-zh.com/github_avatars/DavidFidge?size=40

A C# Wave Function Collapse library for MonoGame plus a tool with samples

C# 2
4 个月前
https://static.github-zh.com/github_avatars/lorossi?size=40

What do bars when they are lonely? They jump around in circles.

JavaScript 1
4 年前
https://static.github-zh.com/github_avatars/nawodyaishan?size=40

This project showcases the capabilities of seeded randomness by generating unique, reproducible stories based on a user-provided seed

TypeScript 0
1 年前
https://static.github-zh.com/github_avatars/kesac?size=40

Makes procedural generation libraries easier to integrate with each other

C# 0
6 个月前
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