Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
A networked third person character controller for Unity3D
This is the repository for the MLAPI.Relay, a UNET Relay. This is where documentation and issues can be found and reported
a lightweight Net(Message/Rpc) framework for any C# (or .Net) project.
Inconvenient Space Rocks 2 - A dysfunctional, Uncooperative multiplayer space piloting game! (made for the So Bad It's Good Jam 2021)