Distributed server for social and realtime games and apps.
Fab.io is a lightweight game backend framework written in Go (Golang).
Minimalistic backend service for Unreal Engine, made with Unreal Engine
#博客#Game Microservice In Action blog sample code
This is the SDK (Software Development Kit) for interacting with LootLocker's powerful systems from your Godot game. It is a pure GDScript code package provided by the LootLocker team. LootLocker is a ...
PaaS solution for deploying and managing serverless game backends
The gamedo is a distributed backend game server framework(under planning and developing).
Moved to https://github.com/rivet-gg/modules
game-backend domain driven design
GameCloud is a backend-as-a-service (BaaS) platform that empowers game developers to quickly build and scale dynamic, turn-based multiplayer games.
《纵横天下》游戏后端服务 | Backend Service for "Zongheng Tianxia" Game
Basic structure of a fight game in C
An api solution to handle leaderboard operations.
🚀 Modern TypeScript backend for web games with Fastify, tRPC & Prisma. Features magic link auth, type-safe APIs, and game-ready architecture.
A little experimental yet modular backend based on node js for trading card games
This if the backend for InfiniTD: an incremental, multiplayer tower defense game. The live version can be found at https://infinitd.rofer.me/
A Flutter based Game backend app for the game Casino Club. This app is aouthorised by admin to manage other users, authentication, transactionsns etc.