A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
Blender 3DGS & 4DGS Viewer Nodes developed by Mediastorm, with basic rendering styles for quick inspection.
Official code of "Fully Explicit Dynamic Gaussian Splatting (NeurIPS 2024)"
Official PyTorch implementation of QUEEN: QUantized Efficient ENcoding of Dynamic Gaussians for Streaming Free-viewpoint Videos (NeurIPS 2024)
Archive for Scene Representation and Reconstruction for Novel-view Synthesis