Unity 是一款跨平台的游戏引擎,可用于开发2D和3D游戏,支持多种个人电脑、移动设备、游戏主机、网页平台、增强现实和虚拟现实。
Created by Unity Technologies
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/L...
Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
Unity Performance Tuning knowledge book
游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
🌏: Dungeon free resources (terrain & roguelike generation)
Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)
#安卓#A multi-platform support c++11 library with focus on asio (asynchronous socket I/O) for any client applications.
Highly customizable library for procedural world generation based on real map data
A lightweight game server framework implemented with Actor Model
Desktop Duplication API implementation for Unity (only for Windows 8/10)
This allows you to use Windows Graphics Capture / PrintWindow / BitBlt in Windows to capture multiple windows individually and easily use them as Texture2D in Unity.
A native alternative to the heavy Electron Unity Hub, written in C++
DCC plugins for MeshSync in Unity. Supported tools: Maya, Maya LT, 3ds Max, Motion Builder, Modo, Blender, Metasequoia