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rigging-framework

https://static.github-zh.com/github_avatars/PeizhuoLi?size=40

#计算机科学#An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]

Python 685
4 年前
https://static.github-zh.com/github_avatars/Yuqian-He?size=40

This project introduces a novel approach for transferring mesh and skeleton data from Maya to Houdini using USD format.

C++ 12
2 年前
https://static.github-zh.com/github_avatars/RenderDeMartes?size=40
Mathematica 1
3 天前
https://static.github-zh.com/github_avatars/nemgreene?size=40

Python | Pymel | OpenMaya | Autodesk Maya

Python 0
1 年前
Website
Wikipedia