A high performance, editable terrain system for Godot 4.
📜 A simple, powerful and modular quest system for Godot 4
A collection of pure GDScript addons for Godot
A custom Godot node that extends RichTextLabel to use Markdown instead of BBCode.
NativeLib is a plugin management system for Godot engine.
Godot C++ Plugin For Optimized Bullets Performance And State Saving Made Using GDExtension
A Godot addon that adds a trackball camera node without gimbal lock.
Godot Engine plugin to allow Editor File System to dock at the bottom panel.
Component-based architecture for Godot. Allows to extend the functionality of a node.
Camera transition is a simple solution to transition seamlessly between multiple cameras in both 2D and 3D.
AnimationPlayer SpriteFrames Helper allows for an easier addition of SpriteFrames animations into the timeline of an Animation.
A Godot4 tool to await multiple coroutines, simplifying async task management.
An addon for managing out of band addons in Godot 4.2+
A Godot Editor panel to save text and quickly copy it to clipboard
Several Godot Engine plugins packed into a GDExtension
Streamlined feature-packed Projectile Engine for Godot 4 - A modular system for creating and managing thousands of customizable projectiles with optimal performance.
A light procedural terrain editing tool which uses nodes and shapes in Godot for Terrain3D
🔑 A godot gdextension to interact with the OS keyring